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A jam submission

GimmeThatView game page

Stealth game where each pickup you collect increases enemy speed and FOV
Submitted by DaKeesh — 8 hours, 23 minutes before the deadline
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GimmeThat's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#13372.2792.857
Audio#13642.1652.714
Gameplay#13702.2792.857
Enjoyment#14012.3933.000
Overall#14722.2602.833
Visuals#15482.2792.857
Theme#15642.1652.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Find 3 pickups to exit the room. There are 9 total but with each pickup you collect, the enemies get faster and have a bigger FOV.

What code and assets did you not make from scratch during the jam (if any)?
The base of the game including the assets is from the Don't Mind Me Project from Udemy course:
Jumpstart to 2D Game Development: Godot 4.4+ for Beginners

How many people worked on the game?
1

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Comments

Submitted

I like how I can choose how risky I want to play, by escaping earlier or later. Also the enemy "seeing you" SFX were fun!

Submitted(+1)

Very nice for a first game jam game! I really liked the risk for reward system in this game. Though it was a bit confusing to me that the player character had a gun which he couldn't shoot. But overal, very impressive first game jam game! Keep doing great!

Submitted(+1)

This was fun! I love the sounds from the enemies ahah Keep going!!

Submitted(+1)

As a solo dev it is a good game but you could define controls like i don't know how to shoot And also I would love to have a feedback on my game as well

Submitted(+2)

Not bad for first game jam, keep up the good work