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Trick it into the Musket's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #361 | 3.388 | 3.388 |
| Theme | #1127 | 2.776 | 2.776 |
| Overall | #1173 | 2.663 | 2.663 |
| Audio | #1179 | 2.490 | 2.490 |
| Gameplay | #1329 | 2.347 | 2.347 |
| Visuals | #1334 | 2.592 | 2.592 |
| Enjoyment | #1412 | 2.388 | 2.388 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
it makes you sacrifice health and lets you choose how much health, so you can risk it.. for the biscuit,
What code and assets did you not make from scratch during the jam (if any)?
The Sound effects are taken from this https://www.leshylabs.com/apps/sfMaker/
How many people worked on the game?1
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Comments
POST JAM VERSION!!!!!!!
https://umbragatog.itch.io/trick-it-into-the-musketpost-jam
Close to it being Finished, just needs some slight changes!
Development has started! it will take a wihel though since I don't have much time on my hands, if it takes way too long to release I prob have cancelled the imrpoved version, I don't like to Iinger on finished products.
This is the End of the Jam, as Promised There WILL be a Improved version, I'm working on my other game fogsong (psss check it out https://umbragatog.itch.io/fogsong) and a demo will be out soon! after that is done I Will start work on the improved version, and maybe expect it to be expanded into a full game (if it is, it will be free)
Looks interesting and different, but i couldnt figure it out :( (yes i read the instructions) i just cant understand whats going on on screen, am i red? am i green?
your the red one.
It was a great experience, I wish you success in your future projects
Thank you!
great idea and game, i was gonna comment something more... depth but.. i saw that one abstract below and got intimidated---
Thank you!
Great idea, but it's kinda confusing and very hard to control.
Thank you! it being hard to control is the point! I get it being confusing, I plan on a clear tutorial later in a improved version of the game after the jam!
Rated yours, here's mine: /jam/brackeys-14/rate/3851574
Thank you! I've rated yours!
ABSTRACT & HYPOTHESIS
You must balance what is convenient and what is inconvenient.
So, I really like a lot of the ideas here. This submission is very unique. I like the idea of gambling your health to deal damage. I like the funky control scheme. I like the weird CRT fisheye filter. However, I want to emphasize an important interplay, that which is between frustration and convenience.
There is nothing wrong with creating a frustrating game. Many of the most beloved games of all time are very frustrating, but they make it convenient to keep playing.
CASE STUDIES
My first example is Super Meat Boy. It's a brutal precision-platformer. The game expects a lot from you, and you die in only one hit. But retrying the level is blisteringly fast! It makes you want to keep trying. It's hard to win, yes, but it's also easy to keep trying. In this game, the levels and enemies are inconvenient, but everything else is smooth.
Another, more recent example is Getting Over It. This game takes it a step further. Even when you fall from super high up, you never stop playing. Not even for a second. Losing all that progress is discouraging, but the game doesn't even offer you A CHOICE to give up, since you never actually lost. If every time the player lost significant progress, a little menu popped up asking them whether they'd like to quit, I bet you the completion rate of Getting Over It would be much, much lower. In this game, the controls and level design are inconvenient, but everything else is smooth.
Even From Software, the kings of frustrating games, have reduced the length and frequency of their infamously inconvenient boss runbacks over the years. And I'm certainly not complaining about that! In these games, the enemies, level design, and combat are inconvenient, but everything else is smooth.
DECONSTRUCTION
All this is to say: I like a lot of the ideas presented here, but if your intent is for players to stick through the grind in spite of their mounting frustration, I think this game isn't convenient enough.
We can break down how the game is inconvenient, whether it's intentional, and what we might want to change to address the imbalance:
CONCLUSION
Overall, this showed a lot of potential.
Not everyone is honest in these competitions. Other developers want you to rate their games highly, so they smile at you and say. "cute game! I really loved it. :) :) :)"
It could be bad for me. You could retaliate. You could go back to my project and give me one star for all categories. But today I saw a cool concept shining through your game, and I wanted to share my honest thoughts about how you might be able to improve it and why. I wish you great success with current and future projects.
If you disagree with any of what I had to say, that's totally okay. What's important is that you read it!
Cheers!
~QCDev
Thank you for your Honest review! I don't know why you'd expect me to rate you lower because of a honest review.
I realized most of the points you made during development but because of the lack of time, is the reason they were not fixed,
like said above, I knew this problem about restarting but I did not have time to well.. program it, since for the last few days I Was busy.
I did not however realize this point about visual Identification, I will keep this mind in the future.
like Said many times in the comments, I plan for a tutorial outside of a paragraph in the game's description,
All and All thanks for the honest criticism and overall review!
I don't know why you'd expect me to rate you lower because of a honest review.
I don't expect you in particular but sadly it's happened before lol
And yeah man, 100%. A week is not a lot of time at all, especially solo. You did a really good job getting this out by the deadline. That's a feat on its own.
Cute game, liked the bulge shader. It takes a while to figure out but once you do it's pretty enjoyable. Good job
Thank you!
I like the concept of the game. It's a bit hard in the beginning even after reading the description. Maybe adding tutorial in the beginning might be a good idea because it's easier to do it than read about it. But overall great work :)
Thank you! I will start development on a improved version after the Jam which will have an tutorial!
I hope you stick with this after the jam because I'd love to see where this goes. The game is confusing at first sure, I never actually figured out which way I was facing. But it very quickly became akin to the classic Atari games that you just can't put down. I think I got to about 60 health before missing a very critical shot and losing it all but the big risks and big payoffs are what make it so fun and I wouldn't have it any other way.
I am gonna work on a improved version after the jam! though with the way you phrased this motivates me to maybe turn this into a free full game
As you said in your description, it is pretty confusing, but after reading through the instructions a few times, I felt like I started to get the gist of it. It is certainly unique, and I like the overall visual style! Nice job, and good luck if you plan on working on it more after the jam!
Thank you! I definitely plan for a improved version to fix every problem that the game currently has, be sure to check the page out once in a whiel after the jam to see it!
Very unique and cool. Love the styling and gameplay, even tho I did not fully understand it. Keep on going!
Thank you!
Very original concept! I really like it.
Thank you!
It is interesting for sure - you yourself pointed out that is a bit complicated, so it takes time to get it working and actually have some fun, but we all learn on mistakes and such. I read your notes too that you plan on working on it after the jam as well, so wishing you good luck on that!
Yeah it is pretty hard to get into and I plan to fix that after the jam!
Very unique game! It's a bit hard to control, but I understand that's kind of the point!
Thank you!
Such an interesting game! Kinda trippy with how the planes kind of swerve around but I had fun! Keep up the good work!
Thank you! it is designed to be trippy.