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A jam submission

The (looping) Trolley ProblemView game page

Submitted by ShanghaiKani — 2 days, 22 hours before the deadline
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The (looping) Trolley Problem's itch.io page

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Comments

Submitted(+1)

I stopped it at 62 when ont trying, later I managed to stop it with 48 doing mainly crits and getting one angel statue crit it a well. I think it might be an interesting idea to follow - not necesarily with "looping" or "what's the amount of killed people to stop the train" but as a logical game, where track-switching and obstacles on the tracks can impact your trolley. I liked the minimalistic look, red sharp color of blood could really add accent here.

Is it just a fun little demo or will you build it up into something bigger?

Developer

I might keep this as a fun little demo for now as I have other projects to work on. The tram is 'looping' just because it was the theme of this year's GMTK game jam lol. btw 48 is a great score! thx for playing!!

(+1)

https://www.twitch.tv/videos/2563735226

Fun little demo, but a bit weird. Very hard to understand that the trolley is damaged.

Car is a very curious addition to the game.

Submitted(+1)

I love the outline/ cell shading and the minimalist art direction. There's a whimsical nature to this. appealpilled

Developer

Thx for playing!

Submitted(+1)

Web (Firefox)
After dropping first guy dame freezes for a bit, after that it's ok, with higher amount of bodies there is stutter on collision.

Music was nice. Graphics way too bright for me. Particles as damage indication were nice.

When I drop body around bottom left sometimes another one is seen falling close to the camera.

Developer

Thx for playing! The bodies dropping in front are intentional, I wanted it to feel like 'raining bodies', but many people had told me that they thought it was weird lol

Submitted(+1)

I kneel

Developer

I kneel

Submitted(+1)

I got like 20  critical hits in a row and it still didn't stop the train. Maybe there should be some health indicator on the train?

Developer

the train has a total of 100 health, maybe i should also change that :think:

Submitted(+1)

Multitrack drifting when?

Developer

soon (tm)

(+1)

hehehe

Developer(+1)

hehehe

Submitted(+1)

Stopped it with 70 people murdered. I have no idea what I did.

I liked the aesthetic and I’m glad the little cat didn’t die.

I didn’t like the stutter, but I did play in the browser so maybe I deserve it.

Developer(+1)

I've no idea with optimization on godot web :shrug: Thx for playing tho!

Submitted(+1)

Web optimisation will be fixed in Godot 5.0 ( ͡° ͜ʖ ͡°)

Developer(+1)

No one told me about DD64