I stopped it at 62 when ont trying, later I managed to stop it with 48 doing mainly crits and getting one angel statue crit it a well. I think it might be an interesting idea to follow - not necesarily with "looping" or "what's the amount of killed people to stop the train" but as a logical game, where track-switching and obstacles on the tracks can impact your trolley. I liked the minimalistic look, red sharp color of blood could really add accent here.
Is it just a fun little demo or will you build it up into something bigger?
I might keep this as a fun little demo for now as I have other projects to work on. The tram is 'looping' just because it was the theme of this year's GMTK game jam lol. btw 48 is a great score! thx for playing!!
Thx for playing! The bodies dropping in front are intentional, I wanted it to feel like 'raining bodies', but many people had told me that they thought it was weird lol
Comments
I stopped it at 62 when ont trying, later I managed to stop it with 48 doing mainly crits and getting one angel statue crit it a well. I think it might be an interesting idea to follow - not necesarily with "looping" or "what's the amount of killed people to stop the train" but as a logical game, where track-switching and obstacles on the tracks can impact your trolley. I liked the minimalistic look, red sharp color of blood could really add accent here.
Is it just a fun little demo or will you build it up into something bigger?
I might keep this as a fun little demo for now as I have other projects to work on. The tram is 'looping' just because it was the theme of this year's GMTK game jam lol. btw 48 is a great score! thx for playing!!
https://www.twitch.tv/videos/2563735226
Fun little demo, but a bit weird. Very hard to understand that the trolley is damaged.
Car is a very curious addition to the game.
I love the outline/ cell shading and the minimalist art direction. There's a whimsical nature to this. appealpilled
Thx for playing!
Web (Firefox)
After dropping first guy dame freezes for a bit, after that it's ok, with higher amount of bodies there is stutter on collision.
Music was nice. Graphics way too bright for me. Particles as damage indication were nice.
When I drop body around bottom left sometimes another one is seen falling close to the camera.
Thx for playing! The bodies dropping in front are intentional, I wanted it to feel like 'raining bodies', but many people had told me that they thought it was weird lol
I kneel
I kneel
I got like 20 critical hits in a row and it still didn't stop the train. Maybe there should be some health indicator on the train?
the train has a total of 100 health, maybe i should also change that :think:
Multitrack drifting when?
soon (tm)
hehehe
hehehe
Stopped it with 70 people murdered. I have no idea what I did.
I liked the aesthetic and I’m glad the little cat didn’t die.
I didn’t like the stutter, but I did play in the browser so maybe I deserve it.
I've no idea with optimization on godot web :shrug: Thx for playing tho!
Web optimisation will be fixed in Godot 5.0 ( ͡° ͜ʖ ͡°)
No one told me about DD64