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Dog Treats's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.422 | 4.422 |
| Innovation | #126 | 3.756 | 3.756 |
| Overall | #137 | 3.763 | 3.763 |
| Gameplay | #222 | 3.622 | 3.622 |
| Enjoyment | #338 | 3.644 | 3.644 |
| Audio | #362 | 3.400 | 3.400 |
| Visuals | #499 | 3.733 | 3.733 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Dog Treats is all based on math, chances, risk and reward.
You basically always want to steal as many biscuits as possible, but you don't know how many nor what kind of biscuits will come out of the Dog Treats box.
So, it is up to you to decide if you have to stop or take the risk of stealing some more.
Be careful though, because you have to leave something for the dog too, otherwise he'll get angry.
What code and assets did you not make from scratch during the jam (if any)?
The sounds are the only thing not entirely made by me.
They come from Mixkit and Pixabay.
How many people worked on the game?1
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Comments
Cool game, I really like the visuals and the atmosphere is great! I do feel like at the start I was confused and sometimes the gameplay could be a bit repetative, but I thought the idea was interesting and unique and definately fits the theme, well done on making this game :)
Thanks! Yeah the gameplay is repetative in terms of what you do because there is more focus on what you choose to do
I'm happy to read appreciation about my theme interpretation!