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A jam submission

DombiaView game page

Submitted by PricklyPearGames — 2 days, 13 hours before the deadline
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Dombia's itch.io page

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Comments

(+1)

Interesting idea for a 3D chess-like.

This definitely needs an enemy bot to play it. I'm not sure if the room selection is meant for multiplayer. I tried a room where it said 2/2, but I was able to move both colors as usual.

While moving triangles and circles I found a bug where the movement animation kept appearing over and over, sometimes the bug stops when selecting other piece, but other times it doesn't.

I'm adding a video with it.

Submitted(+1)

Interesting idea. Controls a bit clunky, but I’m sure I could get used to it.

Maybe copy 3D design program controls: use mouse click+drag to orbit around a central point, and wheel to zoom. I think the extra rotation option (Q/E) that you have just helps me lose orientation faster.

I think you’re using an orthogonal camera. A perspective camera might help with intuitively figuring out the depth of nodes in the cube. And/or alter the size/opacity of the empty points: closer larger/opaque, further smaller/slightly transparent.

Improve control and visibility, add some juice, and you’ve got a solid game!

Submitted(+1)

Hexagons (dodekaedr?/ikosaedr? - hard to tell with this shading) create Circles (Spheres/Balls) in full movement line, seems kinda OP but if we keep that mechanic losing that piece seems to mean you lose because you can't regenerate (and the other guy can keep escaping across all map), unless they get killed one after another, as a trade-off.
Spreading nodes further from each other may make visibility a bit better. With that I would also make the shapes slightly bigger (but not too much because we will loose what we gained from moving things apart).
Few times I wanted to move, I click on unit successfully but it doesn't move because I click on a node that overlapped with the one I wanted to click. There is position display on hover but movement should... feel natural and not require me to make sure "Is this where I wanted to go?" with each step, colors help a bit but it's hard to tell what's closer and what's further.

Submitted(+1)

Tried it a bit and its interesting. I was overwhelmed immediately by the 3D aspect. As mentioned before, it would be great to have some buttons to reset the camera to some specific settings. Additionally it would probably be a good idea to hide/show only some layers? I guess it would be hard to come up with great UX to make it intuitive and easy to use, but the amount of points in front of me makes it hard to grasp all possibilities.
Chess for instance is already tough on a 2D plane if there still lots of figures on the board.

Anyway, i didnt find any bugs while playing around. All the pieces did what the descriptions said.

Submitted(+1)

I wish there was an [Idle] button option that makes turns for both players by itself and rotates the cube to very cinematographic angles. While I watch the gameplay demo