What can I say, it's a lovely game. From the menu music, title voice announcer that changes (it's a nice touch), and sound effects. The only minor complaint I have is the input system getting confused and mouse not working when I have a gamepad plugged in. Good work and I wish you success!
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Kyubu Kyubu Dice's itch.io pageComments
Thank you so much my king.
>The only minor complaint I have is the input system getting confused and mouse not working when I have a gamepad plugged in
That is a weird bug, it never happened to me. I'll keep it in mind.
I'll see if I can try SALVO again and see if it works now, I'll try different FPS settings, maybe that's the issue.
https://www.twitch.tv/videos/2561147726
Very polished presentation!
Not really a game for me, I have poor spacial imagination. Though at times I could feel the model of the cube forming in my mind.
Good luck, hope the footage is useful
Thank you, the video is very helpful. I noticed you are an Emilio chad lol, that's cool.
Yeah it takes some practice to get used to, it forces you to think in new ways but once you pass that initial concept threshold it gets very addictive, at least for me it does. You didn't do so bad for a first time either, and it's good that moving around randomly also works, that way new players can 'cheat' a little bit. Thanks again for the footage, much appreciated. I'll try your game as well soon!
Thank you so much Spacesauce-san sama kun desu. I kneel.
Yeah that error happens to me sometimes as well, you just have to restart the game or press F11 to go to windowed mode and back again to fullscreen. Thank you so much for the video, you played the game for quite a while - it's very good feedback. I see you were struggling a few moments but it usually happens on people's first playthroughs.
Much obliged!
Where Safety Force tho >:(
New puzzles are great, but I only managed to get 16/20 and 15/20 stars respectively. I did around 5min challenge runs before and after playing the puzzles, and it definitely feels a lot smoother after going through the puzzles, even if it feels like some of the puzzles were testing a similar concept.
Feels really polished and fun too!
Good theme, both in visual and sound design. The controls are great too, with sfx feedbacks on every click, every input i give. Makes it feels really responsive. My IQ increased a bit because of the gameplay kek.
Fun and addicting!
Also i love tanned Tomboys
So polished, I kneel. It’s like a first party Nintendo game.
I’m going to have to do that “saving…” popup for my own options menu too.
The game made my brain hurt, I’m not used to doing only puzzles like this and have to build up all of the muscle memory for common moves and the die’s orientation. Extra points for using the singular “die” in the tutorial!
Android is a hard market to pierce but this could do wonders there. What you’d really want is to release on the Switch or S2!
Stomy, my king... I... I... I kneel.
Thank you so much bro, it means a lot. I hope that with a good marketing campaign I can reach a good mobile audience, that's why I've been focusing so much on the characters and art. Hopefully that will lead for a future console release on the Switch as it seems like the perfect platform for it.
I appreciate you taking the time to try it. I downloaded your game yesterday, I will try it soon and leave a comment.
Thanks again!
I played all of the new puzzle levels. They were pretty fun and well thought out. The star system also adds an extra layer to challenge yourself so that's nice. Maybe the stars could be used to unlock extra stuff like in the art gallery or something? It's good to see story mode continue to take shape. I also still think you should find a way for the character portraits to blink and do different facial expressions when things happen during gameplay.
Thank you Jeremias, yes the blinking portraits is a good idea, I'll see how I can implement that in the future. And yes, unlockable content is part of the plan for later in development, unlocking art galleries and extra stuff as you progress in the story mode or puzzle mode, etc. I played your game as well, I left you a comment too! Let's keep at it!
Incredibly polished and fun to play. You really cooked with the UI and overall feel.
I played for about 30 minutes (I'm pretty bad at this game lol)
My only feedback: Pump up the juice. You basically want the player to cum their pants every time you do something you want them to do... More numbers, more screen effects, more particles, etc!
Anyway, this game seems almost ready to release as-is. I'm happy for you nacho!
Thanks GasGawd, yeah honestly I just want to finish the story mode and I guess that'll be it, then I'll just focus mostly on marketing. May ask how far did you get into the game? (since you always say you are bad at it lol)
I downloaded your game btw, I'll try it out soon, I'm curious about the single player modes. Let's keep at it bro!

Kyubu Kyubu Dice 0.7.6
AGDG DEMO DAY 64
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Changes from last Demo Day 63:
- Puzzle Mode has been included, it features 20 levels with a star scoring system.
- The Story Mode has a 'special episode' with one of the newest VN backgrounds, just a simple scene with some AGDG related dialogue. Next time I'll have some real story scenes from the Kyubu Kyubu Dice universe.
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If you’d like to try the local multiplayer, keep in mind that it only supports keyboards for now.
Controls
Player 1
Movement: WASD
Confirm / Add panels: F
Cancel: G
Player 2
Movement: Arrow Keys
Confirm / Add panels: Numpad 0
Cancel: Numpad ./Del
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NOTES:
With the Puzzle Mode systems out of the way I'll be focusing now on the story. Implementing the Story Mode UI menus to showcase the episodes, and of course more background artworks to support it.
Thank you for playing Kyubu Kyubu Dice!
You are the best!
- eldelnacho







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