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DebuffBall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1225 | 2.427 | 3.600 |
| Gameplay | #1284 | 2.427 | 3.600 |
| Enjoyment | #1296 | 2.562 | 3.800 |
| Overall | #1545 | 2.135 | 3.167 |
| Theme | #1572 | 2.157 | 3.200 |
| Audio | #1608 | 1.753 | 2.600 |
| Visuals | #2001 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to take risks (bigger debuffs) to survive longterm.
What code and assets did you not make from scratch during the jam (if any)?
Sounds from pixabay. They are linked in the description.
How many people worked on the game?1
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Comments
Nice game! I'm terrible at these type of games, so I only picked the permanent debuffs and made it 6 rounds :D
Love the gameplay! Like another commenter said, you could make an incentive to choose the permanent debuffs in some cases. As a player, it was pretty easy to just choose to tough it out for one round. Overall, I think this game can be fleshed out into something big!
Nice general idea! I think you can explore it further by making sure there is an incentive to take permanent debuffs, as i was able to survive through a lot of temporary ones.
Nice concept with the debuffs, suprsingly hard once you get some permanent debuggs. Good job!