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Expensive Decompression's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1297 | 2.393 | 3.000 |
| Enjoyment | #1328 | 2.507 | 3.143 |
| Innovation | #1337 | 2.279 | 2.857 |
| Theme | #1416 | 2.393 | 3.000 |
| Overall | #1457 | 2.279 | 2.857 |
| Visuals | #1476 | 2.393 | 3.000 |
| Audio | #1650 | 1.709 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Forgive me if these explanations make no sense, it is 4:30 AM and i have a fever
This game fits the theme in that to progress/get money/play the game, you must leave the safe dock of the space station and go hunt asteroids. These asteroids can, of course, kill you, and the larger ones are further out, more dangerous, and more valuable
What code and assets did you not make from scratch during the jam (if any)?
None!
How many people worked on the game?1
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Comments
It is an interesting idea, but the UI went out of the screen multiple times, making it hard to buy things for the ship, and part of the initial text is also out of the scree
I made over 200 space bucks, bought a vector thruster, and painted a happy little ship. 5/5
I love ore mining in Elite Dangerous and this gives me the same vibes. Quiet. Meditative. Incrementally making cash to improve my ship.
Seriously, you have got a ton of stuff in here for a solo's week's work. Super impressive. Hope many more peeps get to experience it!
stuff like this makes my day. Thanks for the feedback, glad you enjoyed!
Great Work!
Pretty big scope for game jam, the city joke made me chuckle.
And then having a fever. Oh man. I hope you feel better.
It is a great Idea. But for the love of god add guardrails ;-).
And it would be great to use the thrusters by pressing a button like shift or something instead of a toggle on 1.
Apart from that I enjoyed it a lot. Keep at it.