I love the assisted jump; it's brilliant for accessibility. I think the quick time event was a cool addition, but there didn't seem to be much challenge anywhere else in the game. Cute for a cozy cat game. Nice work.
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Risk it for the Biscuits!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1001 | 3.116 | 3.444 |
| Theme | #1025 | 2.915 | 3.222 |
| Innovation | #1309 | 2.312 | 2.556 |
| Enjoyment | #1388 | 2.412 | 2.667 |
| Gameplay | #1418 | 2.211 | 2.444 |
| Overall | #1426 | 2.328 | 2.574 |
| Audio | #2053 | 1.005 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has to risk their lives to reach the holy biscuit tin (they are also a cat which is a risky lifestyle I must say)
What code and assets did you not make from scratch during the jam (if any)?
Nothing! I made and coded everything"
How many people worked on the game?1






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