Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Countdown CrisisView game page

Time control & Strategy
Submitted by The Rebels, Rohhy, Shahmah — 22 minutes, 13 seconds before the deadline
Add to collection

Play game

Countdown Crisis's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4423.2833.283
Gameplay#7173.0673.067
Overall#7453.1443.144
Theme#7703.1833.183
Enjoyment#8173.1503.150
Audio#8542.8832.883
Visuals#8613.3003.300

Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You'll have to take risks and choose wisely and sacrifice a hotel for another

What code and assets did you not make from scratch during the jam (if any)?
We used some Youtube tutorials to make Interaction system and Dialogue system.

How many people worked on the game?
2

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted

Nice little action game! It made me feel in a hurry to save everyone, the only suggestion I would make is to make the residents more usefull, I felt they slowed the pace since most of the time they wouldn't believe me.

Developer

Thanks! Yeah, we'll come up with more ideas to make the residents more useful for the full game!

Submitted

Wow this game was impossible, barely anyone believed me, and I never had time to get to the 3rd floor!

No idea if my score was good, maybe put up a leaderboard to encourage more risk taking.

The shooting was actually quite satisfying, and I loved the humor and aesthetic choice, nicely done!


Developer

We are glad you liked it!

Submitted

I thought it was fun even though I couldn't get anyone to leave their houses haha, but it was cool

Developer

Thanks!

Submitted(+1)

Simple and cool game! I just would wish that some people really believed in my words lol, if everyone will not believe in me I don't have a reason to knock the doors anymore, but I think that was funny in the first atempts. Gameloop is really efficient in here, it's cool to disable the traps cause when I defuse the bomb I'll can go back more easily to go to the next building. Well, good job

Developer(+1)

Hey, Thanks for your kind words! Actually, we are going to improve the game after the game jam and we are thinking to add some kind of upgrading system, like upgrading charisma and things like that! 

Submitted(+1)

Fun little game.  Well polished!  Great job.

Developer

Thanks!

Submitted

Great game and well put together. It didn't quite hook me and I think part of that is what Havudgij said. You get put under pressure but at the same time you need to wait a lot (lasers). For me personally it felt like stealth controls in an action game. Didn't feel like the right fit but that's just my personal preference, others might enjoy that challenge. 

Developer

Thank you for the honest feedback!

Submitted

It was really fun to play ! Some feedback or suggestions: It feels like the game wants to be a timed fast action game,  a roll (dash) would work great here and being able to headshot the enemies for more damage. These two will also add skills to your game and might make the outcome feel less RNG .

Developer

I love the roll/dash and headshot ideas! We will definitely keep them in mind for the full release!

Submitted

Very good game! I wasn't ever able to convince people to leave their houses though lmao

Developer

Thank you for playing!! Yeah, I wish I had increased the chance of convincing people lol

Submitted (1 edit)

It is lagging to be honest idk if it's the issue with internet. However, i found the appealing art-design and one more thing that can be improved is animation, it feels weird when the bullet goes up without player shooting above. But I guess time is not in favour of any of us.

Developer

Thanks for the feedback! Unfortunately, we didn't have enough time to perfect the shooting feel, but we'll definitely work on the shooting mechanic and animations for the full release.

Submitted

I like the concept of the game. It's very interesting to play.

Developer

Glad you liked it! :)

Submitted

A creative take on the theme! Visual style works really well with the narrative. The mechanism is intuitive. With the music and sfx, it feels truly immersive. Lives are at stake! Great work!

Developer

Thanks a lot! Glad it felt immersive!

Submitted

An interesting take on the theme, convincing people sure is hard! Good job!

Developer

TYSM!

Submitted

Cool interpretation of the theme, having to choose whether to risk defusing the bomb or leaving it. You have the main gameplay loop nicely implemented and I hope you can further expand this idea! There are some directions you could think of pursuing since you mentioned that you wanted to turn it into a full game: adding different items/weapons, creating some varied enemies (melee/range), talking/knocking on doors could have the civilian evacuate etc.

Developer

Thanks for the feedback!! You mentioned some great ideas that we'll implement for the full release! Although the civilian evacuation is already implemented in this release :) (There's a 1/3 chance they evacuate)

Submitted

Ah I tried interacting with the civilian twice and both times they refused to leave, so I thought that it wasn't implemented and they just wasted the countdown timer :D Then in that case, having the means to skip through the dialogues would be good, or maybe having some way to allow the player to persuade them to evacuate.

Submitted

Fun loop and pretty difficult (maybe a little too difficult), enjoyed my time with it. Music is maybe a tad grating. Nice entry!

Developer

Thank you for playing our game and the feedback!

Submitted

I liked the game, but it was very confusing to get into and I couldn't really find how it fits with the theme

Developer

Thanks for playing our game! The apartments will get bombed, and you may realize you can’t save them all. meaning you’ll have to sacrifice some.

Submitted

This game is really cool. I liked the different choices you could make in protecting the city. The traps were well placed and punishing. Really good job.

Developer

TYSM!

Submitted (2 edits)

A really nice game! The polish, the tension, the trap, and the shooting mechanics are pretty solid!

The game is very cool and I loved it! > v<

// I died to a laser trap, A LOT XD

Developer(+1)

Thanks! Glad you liked it! Yeah, some laser traps are op and need some tweaking!

Submitted

The game idea is very creative, I really enjoyed playing it

Developer

Glad you enjoyed :)

Submitted

I wish different build had different kind of theme behind them

Developer

That's a cool idea! We'll definitely keep it in mind!

Submitted(+1)

Great game! I like the idea of having to disarm bombs, but I think it would be cool if different buildings had different challenges! Also, like others have said, it doesn't feel like the music fits with what the game is. Something more intense would be perfect!

Developer(+1)

Thank you for your feedback!

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page