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Biscuit Boss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #981 | 2.750 | 2.750 |
| Enjoyment | #1014 | 2.917 | 2.917 |
| Theme | #1082 | 2.833 | 2.833 |
| Gameplay | #1084 | 2.667 | 2.667 |
| Overall | #1204 | 2.625 | 2.625 |
| Innovation | #1423 | 2.167 | 2.167 |
| Visuals | #1461 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You collect biscuits climbing up taking the risk of not going down
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?5
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Comments
its simple and fun for sure, reminds me of those old timey games i got addicted to
Simple and fun! I think a bit more variety of platforms and enemies would've added a bit more depth to it, but well done on this!
Hey guys, great entry! I really like the sounds and the overall sound design in the game.
It's a fun, simple infinite platformer that reminds me of Doodle Jump. It might be a bit too simple for a team of three programmers, though. Adding levels with specific goals or time limits would make the gameplay more engaging. I'd also recommend gradually increasing the difficulty over time.
The movement feels a bit clunky initially, but I got used to it. Adding some variety with different enemy sprites and a few particle effects would make the game look much prettier. I like the simplicity, but I'd love to see more little details to bring the world to life.
Really nice controls of a jump, a little bit floaty, bot good. The gameplay is simple but enjoyable and it's great that there's a reason why we're jumping for dog treats. Nice audio. I liked the game!
I went too high and got like 70 cookies, just to discover I lost, then I got 1 cookie and went back to the dog and I won lol. I understood the gameplay too late :P
I like the simplicity. nice audio and sound. i like that the jumping is easy to master. nice graphics. much potential with further development. enjoyed trying it out :) .. check out my submission. much appreciated :) thanks.
Very fun game. Very tight windows to jump and a very little room for errors. A few adjustments and this could make for a really good rage game. Good work!
Thank you! What kind of adjustments would you recommend?
For starters verity is missing right now maybe try adding different size platforms and different types of platforms and enemies stuff like that. Besides that instead of the timer you could go with a goal based approach like collect 10 cookies move down to deliver them then collect 20 cookies. The timer is also fine but I could just get one cookie and still win the game. I think the falling has potential, maybe add some way the player can fall because of the environment and has to find a way to save themselves.
This games reminds a bit of Doodle Jump, not sure why. It's amusing but the movement can be tricky, as a slight error make you fall or miss your target. Some UI Elements might need to be adjusted.
But still it's a Good Job!
Thank you! What kind of adjustments do you recommend for the UI?
When opening the game there are black bars on top and bottom. On top is is partially hiding the information about time and points and the Switch/fading when you die is doing the inverse the black bars on top are showing the rest of the screen.
Furthermore perhaps you should prevent that you can go out of the screen on the sides (but perhaps it is on purpose for the difficulty ;) ).
An amusing jumping platformer. I would maybe explore different jumping sounds as it was getting a tad repetitive to listen to.