Enjoyed the aesthetic/atmosphere of the game. Wish there was a way to counteract losing immediately, maybe let the player take a hit or two before dying.
Play game
Biscuit Blitz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #401 | 3.556 | 3.556 |
| Innovation | #796 | 2.889 | 2.889 |
| Audio | #1058 | 2.667 | 2.667 |
| Overall | #1098 | 2.778 | 2.778 |
| Visuals | #1122 | 2.944 | 2.944 |
| Gameplay | #1275 | 2.444 | 2.444 |
| Enjoyment | #1552 | 2.167 | 2.167 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game revolves around layers of biscuits arranged in circular loops, and players move inward through these loops to reach the Golden Biscuit. Each layer represents a loop of increasing risk and reward, creating a cycle where the player decides whether to stay in the outer loops for safety or loop deeper for glory.
Additionally, the match structure itself creates a looping gameplay cycle: short, repeatable 2-minute rounds that encourage players to play again and again.
What code and assets did you not make from scratch during the jam (if any)?
3D Assets used:
Mini Arena · Kenney : https://kenney.nl/assets/mini-arena
Castle Kit · Kenney : https://kenney.nl/assets/castle-kit
No other premade assets used. Game do not contain any Gen-AI elements.
How many people worked on the game?3





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