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Party Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #480 | 3.240 | 3.240 |
| Gameplay | #706 | 3.080 | 3.080 |
| Visuals | #877 | 3.280 | 3.280 |
| Enjoyment | #924 | 3.040 | 3.040 |
| Overall | #1021 | 2.867 | 2.867 |
| Theme | #1113 | 2.800 | 2.800 |
| Audio | #1607 | 1.760 | 1.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to decide if you want to spend more time in a level to get treasure but also risk failing, when it is viable to leave level early
What code and assets did you not make from scratch during the jam (if any)?
I used Aron Granberg's A* Pathfinding asset from the Unity Store as well as Code Monkey's Toolkit for a few quality of life things around the project
How many people worked on the game?1
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Comments
love the movemnt style,so creative and out of pocket,i love the yellow dude he looks so stupid
Really loved the mechanics! and the nice tutorial implementation step by step. congratz!
Pretty fun when I try to minimize the movement, but it still got me. The experience would've been better with some sound feedback though!