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Out of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Liking | #2 | 3.706 | 3.706 |
| Fun Factor | #4 | 3.588 | 3.588 |
| Creativity | #4 | 3.765 | 3.765 |
| Overall | #4 | 3.632 | 3.632 |
| Theme Interpretation | #7 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Each run starts on a five minute timer, with the goal being to get as far as possible before the timer expires. You can earn more time from killing monsters and completing levels. You can also use your time to use special abilities to help you beat the clock.
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Comments
I really like the art style, and the retro tv effect you gave to the game. It's pretty difficult, but not impossible to adapt to. It's a nice game overall.
It is really hard to get used to the controls. But after some retries, I managed to complete 1 level - the night theme. I like the level layouts randomization to give varietiness in each run. However the frequent pitfalls of death are annoying, one small mistep on small platform and you're dead.
I would also suggest to make the view have more zoom in because eveything looks tiny which is bad for precision platformers.
ty for the criticism! you're able to rebind the controls to whatever you're comfortable with, and ill think about zoom effects in the future for sure
Well made even though you didn't make any of the art for this, pretty well made!
Please try out my game Second Sin (PS: it was made in the last 14 hrs of the jam)
The movement feels very responsive, and everything has been polished so well 😁
tysm! im glad you think that because this is the first time i didnt make my own art assests, so i felt like i had more time to polish the programming side and i think it turned out decently well for the time given!
also not to be rude or anything but i think your rating didnt save? ty again!
this is so pretty and the animations for the enemies and attacking is so good, it fits the game style really well, great choice! everything felt really smooth too, i wouldn't have guessed that this was made in a week!
this is nice. would be nicer if it has zoom feature, those entity are tiny on my screen.
Gorgeous art-style, the rolling scanlines are a little distracting though, a good reimagining of a 'runner' game.
tysm (i didnt make the art tho, credit to their respective artists)! i guess most people didn't check the settings to turn off the crt filter cause you're not the first to mention that, ill put it in the description!
Game is very fun, controls are hard to master but worth it. Amazing job, this was so fun!!!
This game plays really nicely.
The assets used have been put together to create a solid visual foundation for the game, and the level layouts are fun to play with a variety of enemies and platform styles.
Thanks for the game.
Really great! I like the movement and the theming. Great job!
Really great! I like the movement and the theming. Great job!
tysm! i really appreciate it <3
This was really cool, it could totally be a full scaled game. the transitions and ui looks great, and its so cool the levels are procedurally generated too. the movement feels good and the wall run, overall was fun to play
thank you! i'm on the fence about continuing it and making it a full game, but thats def pushing me towards doing that
A good game with decent potential.
It's good, not too difficult, and has good graphics.
That's So good, I love it and you can make it into a full game in my opinion
i have just some notes:
1/ when the worm enemy shoot the fire ball ig you are calling body.set_physique_processe(false), and that make the player fall so fast when he is mid air.
2/ add coyote time.
3/ add jump buffering.
4/ the tv effect is amazing but it makes reading a bit hard (maybe it's just me idk)
5/ The idea of having abilities and tarrot card each lvl is so good but it will be better if they have more more synergy (like showing the player wich ability next lvl and then make the choice for the carrot card based on it)
otherwise i realy like it, GREAT WORK!
thank you so much! for the player and enemies, i'm actually using a state machine, and I don't use that method ever; i wanted to fix that issue but I felt that it wasn't as pressing of an issue as getting more material in the game, since its the unpolished jam lol. i also only recently learned about coyote time and jump buffering towards the end of the jam, so I didn't get to implement those either but they were on my radar. you should be able to turn off the tv effect in the settings, sorry if you couldn't !! and i appreciate the kind words :) i'm looking forward to maybe polishing this in the future
I messed up on my paragraph about the theme, each run starts with a four minute timer, my bad!