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Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
NAIAD is an open-world adventure exploration RPG game made to life through music by yukiakino. It has 8 tracks, each representing it's own experiences and feelings. The genre of this whole submission is orchestral.
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STORY SYNOPSIS
The story is about our main character (the girl in the jam photo theme), and her yearning about her best friend. Her best friend died at a beach in their hometown, and she never had the chance to tell him the love she kept all the time. She was waiting for the right moment, yet it never came.
Years passed and our main character is graduating from high school. Not near her home, though. She has moved away to the city, and hasn't visited her hometown, where the beach she and her friend used to go to almost every day resides. Her mom asked her to come back, and she was hesitant at first, but feelings can never be kept all the time. Sometimes you have to let it out. She was denying it the day her friend died, but after all the time, She misses her best friend. She wishes that she has gotten to tell her true feelings.
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NOTES
I suggest to read the track meanings to understand well why it's composed like that. But, either way is fine! I also suggest that you close your eyes and imagine. And you can also not. Do what you want :)
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TRACK THEMES AND MEANINGS
I have put the themes and meanings in a Google document so the description is not lengthy. Or you can also check them out on the main project page.
https://docs.google.com/document/d/1vXGUweIvS1W98N6UwNxp--iTZmnnxfiMDGdfX-tjPQw/edit?usp=sharing
TRACK NAMES
1. Seaside Overture
2. Heart of the Mountain Town
3. Lumina (At the End of the Coast)
4. Atlantis
5. Empress of the Sea
6. Onward
7. Lunar Eclipse (Rise of the Exiled Emperor)
8. Love you, Farewell
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HOW I COMPOSED THEM
I drafted the story first and finalized it before making the tracks. My first track in the making was Heart Of the Mountain Town. I really liked the melody so I used it as my leitmotif. It was made with the piano instrument first, but then I decided to stick away from the piano 'cause most people usually uses piano for that 'calming effect'. So with that mindset, I switched to air instruments as my main instruments, 'cause breeze is also a sound that I hear from the beach. I only used the piano for the last track as to give them the nostalgia (like in the game Kingdom Hearts). Then, I made the tracks connected to each other. It's really fun and I enjoyed making the leitmotifs be recognizable in each track.
In the gameplay, I want it to be open-world exploration and its mechanics like from Death Stranding and Ghost of Tsushima. It's because I create heavy orchestral tracks and if I were to make a game, I don't want them to overwhelm with my music and complex gameplay mechanics. I want my music to enhance the experience, while keeping the focus on the essence of gaming -- immersing yourself, having fun, and enjoying the journey.
I'm still in college and I made the tracks only at night, where everyone is asleep and I can think of melodies. I can't pick a favorite track because I like them all. Then I sleep to reset my brain and listen to them while riding a train going to the university, and so then I can spot and revise some things I wanna revise.
After all of this, I made the album cover. I drew the draft in Ibis Paint X. Then I used the rest of the remaining time to draw the track covers, which can be found in the screenshots section in the soundtrack page.
Message from the artist
I think this is the best that I've ever gotten in my four years of music making. I really like how I manage to bring and juggle the several leitmotifs I made, and I had fun creating the wonderful story of the imaginary game. I had a hard time trying to understand what "One Summer Night" theme really meant ('cause it was too broad and vague for me) but hey, I think I managed to do this well.
For the listener, I hope you enjoy listening to the tracks.
I think this is the peak of my music career. I enjoyed this so much. Thank you.
Theme
How does it fit the theme?
I made sure my take on the theme stays true to it. The story follows the girl (from the photo theme) after her graduation as summer begins. Everything happened on a breezy night at the beach, where she met the Naiad that gave her powers, and gave her a mission to save her kid and as well find what happened to the soul of her dead friend. That moment changed her grief into a whimsical journey of discovery, love, and closure -- and it shows how that one summer night changed everything.
Link(s) of the submission on streaming services
https://soundcloud.com/yukiakino07/sets/naiad-ost?si=0b3c0bbb68fe4f3cb14655d918a369c9&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Number of tracks
8
Genre
Soundtrack use permission
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