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Goblin's Gold's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.579 | 4.579 |
| Overall | #49 | 3.930 | 3.930 |
| Gameplay | #69 | 3.921 | 3.921 |
| Visuals | #115 | 4.342 | 4.342 |
| Enjoyment | #165 | 3.895 | 3.895 |
| Innovation | #193 | 3.632 | 3.632 |
| Audio | #539 | 3.211 | 3.211 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk your life each night to steal gold from a dragon's den to pay your debts. Steal too much gold and you become too heavy to make it back before sunrise. Don't steal enough and you can't pay your debt and lose.
What code and assets did you not make from scratch during the jam (if any)?
Sound FX and Background music
How many people worked on the game?2
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Comments
Awesome game, very addictive and fun. Perfect balance of punishing player's greed and rewarding their skill.
Really fun game! Love the visuals and the sfx are well chosen.
Fits the theme well and plays a simple concept in an interesting way! Interesting items, and I appreciate the leeway on the perfect hide threshold. Though, perhaps it's just me, but if feels like on rare occasions the leeway on the dragon spotting you is a bit inconsistent - sometimes I can afford to stay unhidden a touch longer and sometimes I feel like I should have hit a perfect but instead I get burnt. It's quite rare, but might be a frame delta-time thing? Or perhaps I'm just imagining things haha. Also, on rare occasions the dragon will sleep with their eyes open! (the nose bubble is still there, but I think if it opens its eyes right at the end of a night, the next night they're still open?) Also I didn't realise the first few runs that you could steal from the pile, I thought only the pouches were robbable, no wonder I couldn't make my debt; but after a few goes I got pretty far!
Regardless of those small nitpicks, super interesting implementation, and again I'm a big fan of the art. Would be nice to see it expanded to have a proper ending or more interesting day events or items.
Great work!
10/10 for matching the theme. Same for keeping the scope - simple yet brilliant game loop. The 2nd dept was too much for me, but I enjoyed every minute playing.
This is a great concept brought to life! The mechanisms are simple yet very snappy, making the gameplay smooth. The theme was really well implemented, making me want to risk getting more gold every time!
Thought I was gonna get further but the day got me, cool concept!
You made a nice work, I like the pixel art in your game. Congrats
Brilliant idea that fits the theme perfectly. Well executed as well. I found my self far to greedy, which is fun in a game like this. Really well done.