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Blok's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Music | #23 | 4.000 | 4.000 |
| Overall Fun | #27 | 4.167 | 4.167 |
| Controls / UI | #43 | 3.667 | 3.667 |
| Art / Graphics | #124 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Genre
Puzzle
Mystery | Advenure
Other
Rating
Family Friendly
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Comments
Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
This was quite an interesting concept for a puzzle platformer. If I'm being honest, I think it's biggest issue is just how slow it can be to move blocks along and how easy it can be for the player to mess up. When I was doing the puzzle where the floor was mostly red and I had to shift blocks on the ground along, the movement was so slow that at times I'd forget that the tool for moving blocks wasn't bound to the character and thus I'd forget to move my mouse... then swap a red block to be right under me and I'd restart. Meanwhile, certain parts (like dealing with the final level) just felt slow because you had to move so many blocks ahead of time to even solve it.
There are two improvements that I think can be made to the concept. First is to allow the player to change the size of the flipping box at their discretion, ranging from a 2x2 box to maybe a 5x5 box. That way, the player can make larger changes should they desire. The second would be to allow the player to make swaps vertically. The best way to achieve this would be to give the player a control to change it then have a set of arrows appear on either the side or top of the grid box depending on which mode it's in: arrows on the top pointing to the sides would be for horizontal movement, while arrows on the side pointing to the top and bottom would be for vertical movement. That way, you can expand the gameplay into more and create new puzzles.
Hello!
I finished the game! It was fairly simple but for what it was I liked it. I did however feel like maybe at some times I brute forced the puzzles by sending the blocks off-screen, especially on the last level. Maybe think about putting the flip function on mouse click instead of 'E' since you are already having to use the mouse for that function. You could even expand the flipping environment tile concept with a left click and right click with their own function depending on the colour of the tile, for instance swapping colours on right click for non-grey tiles. Adding more colours with unique effects could expand the concept too if you wanted to take it further. Overall a good minimalist platformer!
Our team have submitted a Cube game too! It's a runner that combines Tetris and precision platforming if you'd like to check it out (Link below). Would love to get some feedback if you have the time. :)
I wish you the best with your projects!
/jam/feedback-quest-8-indiegames-x-indie-streamers/rate/3773442
Hi! I just played your game :)
Smart main mechanic. 👍
Could be nice to be able to use the mouse left button instead of the E key.
Also moving white/red blocks behind grey ones makes the white/red ones completely invisible. This was a bit confusing at first: I thought they completely vanished. Also it can be hard to keep track of what is behind the grey blocks. This said, the levels are short so it was not a problem but it could be if you make bigger ones.
Nice entry! ;)
Hey, I completed your game. I think the concept is great!
I would love to see some more levels with complex puzzles. I am defenitely more into the puzzle part than in the jump and run.
Ideas you might consider:
Good work!