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A jam submission

The DaredevilView game page

Submitted by magic_games334 — 10 hours, 39 minutes before the deadline
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The Daredevil's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#8472.9412.941
Visuals#10423.0593.059
Enjoyment#10942.8242.824
Audio#11462.5292.529
Overall#11792.6572.657
Theme#14082.4122.412
Innovation#14202.1762.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Daredevil, the whole game is about risking everything for one ultimate reward. You dive into a hellish realm, fight endless waves of demons and brutal bosses, and gamble your life for a single prize: the potion of eternity. The “risk” is surviving the chaos, and the “biscuit” is immortality itself.

What code and assets did you not make from scratch during the jam (if any)?
Code was all self made.
Art and ui were all premade assets from craftpix
Music and sfx: from https://c0r3yc.itch.io/

How many people worked on the game?
2

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Comments

Submitted(+1)

Nice game with a cool concept. I struggled a little with the combact system but other than that well done!

Submitted(+1)

Cool game! I liked the atmosphere and the camera movements, it felt really dynamic. Maybe if you have time later to make a bit more clearer feedbacks for hitting and dying it would add some polish. It was fun to play, good job!

Developer(+1)

Thanks!

Submitted(+1)

This needs more ratings, what a gem! Great job on the game, it's fun to play. Only thing you could have a look at is making feedback for hitting and for dying clearer. I didn't realize the speed boss killed me since I still had a bit of life left and it felt I passed the stage and got to the next when in reality I had died and the game immediately restarted. Also the hit is not clear, as the sound plays for every press of the spacebar but the animation takes much longer and it felt to me that I could actually hit faster than the animation would suggest. :)

Submitted(+1)

cool demon designs!

Submitted(+1)

Going to a hellish dimension and sleeping demons is silly, but fun! I think you got the overall aesthethics pretty well. The controls felt surprisingly responsive so I had fun for just killing some demonic creatures!

Submitted(+1)

Good job - nice artwork and it plays well.

My area for improvement would be the control scheme. It felt like I should be able to attack with left and right mouse buttons. My left hand felt overloaded and I couldn't move in all directions while throwing.

Developer

Thanks glad you liked it, a lot of people said that so I'll definitely change it

Submitted (1 edit) (+1)

Really cool artwork, i ended just spamming the axe throw so I didn't have to risk getting close to enemies. Although the f-key binding makes it difficult to use while moving.

Submitted(+1)

Pretty cool, although i liked the game-play of waiting for the right moment to walk up and strike with meele and then backing off, but then i realized you can just throw axes and made the encounters trivial 

Developer

Glad you enjoyed it!

Submitted(+1)

Very fun! A bit hard to fire on F, if I wanna move towards the right at the same time, but really cool! 

Would you like to try my game also? :D

Developer

Thanks. Sure I'll give your game a try. Did you get to the end of the game?