What can I say, it's a lovely game. From the menu music, title voice announcer that changes (it's a nice touch), and sound effects. The only minor complaint I have is the input system getting confused and mouse not working when I have a gamepad plugged in. Good work and I wish you success!
What a fantastic gameplay loop and just insanely polished overall, the characters and voice effects add a lot of extra personality to world as well. I don't have any improvements or issues sorry for the surface level feedback but I just think it's already excellent!
Thank you, the video is very helpful. I noticed you are an Emilio chad lol, that's cool.
Yeah it takes some practice to get used to, it forces you to think in new ways but once you pass that initial concept threshold it gets very addictive, at least for me it does. You didn't do so bad for a first time either, and it's good that moving around randomly also works, that way new players can 'cheat' a little bit. Thanks again for the footage, much appreciated. I'll try your game as well soon!
Very solid, i did have an issue with the game opening up in the middle of both my monitors while still being "fullscreen" somehow. (I didn't record that.)
Thank you so much Spacesauce-san sama kun desu. I kneel.
Yeah that error happens to me sometimes as well, you just have to restart the game or press F11 to go to windowed mode and back again to fullscreen. Thank you so much for the video, you played the game for quite a while - it's very good feedback. I see you were struggling a few moments but it usually happens on people's first playthroughs.
i still have issues with portrait mode on android. the confirm button to enter a level is out of view, i had to switch to landscape to be able to press it.
New puzzles are great, but I only managed to get 16/20 and 15/20 stars respectively. I did around 5min challenge runs before and after playing the puzzles, and it definitely feels a lot smoother after going through the puzzles, even if it feels like some of the puzzles were testing a similar concept.
Thank you so much kemomic-san sama sensei, this is the type of feedback I wanted to know! Very much appreciated! I'll be sure to try your demo today, I downloaded it yesterday!
excellent presentation. i thought i would be too retarded for this and i was right. however the puzzle-mode really helps me to start "thinking with cubes"
Feels really polished and fun too! Good theme, both in visual and sound design. The controls are great too, with sfx feedbacks on every click, every input i give. Makes it feels really responsive. My IQ increased a bit because of the gameplay kek.
I'm glad you liked it, and yeah it requires a little bit of practice at first but once it clicks it can get pretty addictive, at least for me it is. Let's keep at it!
So polished, I kneel. It’s like a first party Nintendo game.
I’m going to have to do that “saving…” popup for my own options menu too.
The game made my brain hurt, I’m not used to doing only puzzles like this and have to build up all of the muscle memory for common moves and the die’s orientation. Extra points for using the singular “die” in the tutorial!
Android is a hard market to pierce but this could do wonders there. What you’d really want is to release on the Switch or S2!
Thank you so much bro, it means a lot. I hope that with a good marketing campaign I can reach a good mobile audience, that's why I've been focusing so much on the characters and art. Hopefully that will lead for a future console release on the Switch as it seems like the perfect platform for it.
I appreciate you taking the time to try it. I downloaded your game yesterday, I will try it soon and leave a comment.
Feels really good to play. All the UI feels very polished and professional. Unfortunately I'm just very bad at the game. I recorded some gameplay but I've opted not to share because it's embarrassing how much I was floundering.
Thank you, it's ok, the game requires a little bit of practice if you've got the patience. May I ask did you only play the Challenge Mode or also the Puzzle Mode as well?
It's less demanding, you can take your time, you clear levels at your own pace. I was just curious to know if the Puzzle Mode was also overwhelming for you. Thank you!
I played all of the new puzzle levels. They were pretty fun and well thought out. The star system also adds an extra layer to challenge yourself so that's nice. Maybe the stars could be used to unlock extra stuff like in the art gallery or something? It's good to see story mode continue to take shape. I also still think you should find a way for the character portraits to blink and do different facial expressions when things happen during gameplay.
Thank you Jeremias, yes the blinking portraits is a good idea, I'll see how I can implement that in the future. And yes, unlockable content is part of the plan for later in development, unlocking art galleries and extra stuff as you progress in the story mode or puzzle mode, etc. I played your game as well, I left you a comment too! Let's keep at it!
Incredibly polished and fun to play. You really cooked with the UI and overall feel. I played for about 30 minutes (I'm pretty bad at this game lol) My only feedback: Pump up the juice. You basically want the player to cum their pants every time you do something you want them to do... More numbers, more screen effects, more particles, etc!
Anyway, this game seems almost ready to release as-is. I'm happy for you nacho!
Thanks GasGawd, yeah honestly I just want to finish the story mode and I guess that'll be it, then I'll just focus mostly on marketing. May ask how far did you get into the game? (since you always say you are bad at it lol) I downloaded your game btw, I'll try it out soon, I'm curious about the single player modes. Let's keep at it bro!
- Puzzle Mode has been included, it features 20 levels with a star scoring system.
- The Story Mode has a 'special episode' with one of the newest VN backgrounds, just a simple scene with some AGDG related dialogue. Next time I'll have some real story scenes from the Kyubu Kyubu Dice universe.
------
If you’d like to try the local multiplayer, keep in mind that it only supports keyboards for now.
Controls
Player 1
Movement: WASD
Confirm / Add panels: F
Cancel: G
Player 2
Movement: Arrow Keys
Confirm / Add panels: Numpad 0
Cancel: Numpad ./Del
------ NOTES:
With the Puzzle Mode systems out of the way I'll be focusing now on the story. Implementing the Story Mode UI menus to showcase the episodes, and of course more background artworks to support it.
Comments
What can I say, it's a lovely game. From the menu music, title voice announcer that changes (it's a nice touch), and sound effects. The only minor complaint I have is the input system getting confused and mouse not working when I have a gamepad plugged in. Good work and I wish you success!
Thank you so much my king.
>The only minor complaint I have is the input system getting confused and mouse not working when I have a gamepad plugged in
That is a weird bug, it never happened to me. I'll keep it in mind.
I'll see if I can try SALVO again and see if it works now, I'll try different FPS settings, maybe that's the issue.
What a fantastic gameplay loop and just insanely polished overall, the characters and voice effects add a lot of extra personality to world as well. I don't have any improvements or issues sorry for the surface level feedback but I just think it's already excellent!
Thank you so much! I'm very glad you liked it! Your nice comments are very much appreciated! Let's keep at it bro!
As always very solid presentation and gameplay in KKD.
Just make game.
My king... I kneel...
https://www.twitch.tv/videos/2561147726
Very polished presentation!
Not really a game for me, I have poor spacial imagination. Though at times I could feel the model of the cube forming in my mind.
Good luck, hope the footage is useful
Thank you, the video is very helpful. I noticed you are an Emilio chad lol, that's cool.
Yeah it takes some practice to get used to, it forces you to think in new ways but once you pass that initial concept threshold it gets very addictive, at least for me it does. You didn't do so bad for a first time either, and it's good that moving around randomly also works, that way new players can 'cheat' a little bit. Thanks again for the footage, much appreciated. I'll try your game as well soon!
Very solid, i did have an issue with the game opening up in the middle of both my monitors while still being "fullscreen" somehow. (I didn't record that.)
Thank you so much Spacesauce-san sama kun desu. I kneel.
Yeah that error happens to me sometimes as well, you just have to restart the game or press F11 to go to windowed mode and back again to fullscreen. Thank you so much for the video, you played the game for quite a while - it's very good feedback. I see you were struggling a few moments but it usually happens on people's first playthroughs.
Much obliged!
Where Safety Force tho >:(
i still have issues with portrait mode on android. the confirm button to enter a level is out of view, i had to switch to landscape to be able to press it.
Yeah, I haven't finished that portrait UI for that screen yet. Making both landscape and portrait support is not fun :(
Thank you for playing it Federx, I downloaded your demo too, I'll try it out today.
ナイスパズルゲーム、いいちゃらとおんがく
ありがとうございました!!
New puzzles are great, but I only managed to get 16/20 and 15/20 stars respectively. I did around 5min challenge runs before and after playing the puzzles, and it definitely feels a lot smoother after going through the puzzles, even if it feels like some of the puzzles were testing a similar concept.
Thank you so much kemomic-san sama sensei, this is the type of feedback I wanted to know! Very much appreciated! I'll be sure to try your demo today, I downloaded it yesterday!
excellent presentation. i thought i would be too retarded for this and i was right. however the puzzle-mode really helps me to start "thinking with cubes"
Thanks bro! Yeah it takes some time to get used to, it's normal. It's not a game for everyone, thank you for trying it!
I downloaded your game yesterday, I'll try it out today hopefully!
Feels really polished and fun too!
Good theme, both in visual and sound design. The controls are great too, with sfx feedbacks on every click, every input i give. Makes it feels really responsive. My IQ increased a bit because of the gameplay kek.
Fun and addicting!
Also i love tanned Tomboys
Thank you my king!
I'm glad you liked it, and yeah it requires a little bit of practice at first but once it clicks it can get pretty addictive, at least for me it is. Let's keep at it!
So polished, I kneel. It’s like a first party Nintendo game.
I’m going to have to do that “saving…” popup for my own options menu too.
The game made my brain hurt, I’m not used to doing only puzzles like this and have to build up all of the muscle memory for common moves and the die’s orientation. Extra points for using the singular “die” in the tutorial!
Android is a hard market to pierce but this could do wonders there. What you’d really want is to release on the Switch or S2!
Stomy, my king... I... I... I kneel.
Thank you so much bro, it means a lot. I hope that with a good marketing campaign I can reach a good mobile audience, that's why I've been focusing so much on the characters and art. Hopefully that will lead for a future console release on the Switch as it seems like the perfect platform for it.
I appreciate you taking the time to try it. I downloaded your game yesterday, I will try it soon and leave a comment.
Thanks again!
I am finally understand how to play this
I hope the tutorial is useful. Let me know if you have any further comments. Thank you!
Feels really good to play. All the UI feels very polished and professional. Unfortunately I'm just very bad at the game. I recorded some gameplay but I've opted not to share because it's embarrassing how much I was floundering.
Thank you, it's ok, the game requires a little bit of practice if you've got the patience. May I ask did you only play the Challenge Mode or also the Puzzle Mode as well?
I started with Story Mode, then picked How to Play, then moved into Challenge Mode. Is the Puzzle Mode a bit different?
It's less demanding, you can take your time, you clear levels at your own pace. I was just curious to know if the Puzzle Mode was also overwhelming for you. Thank you!
I'll have to give that a try! The timer was definitely giving me anxiety haha.
I played all of the new puzzle levels. They were pretty fun and well thought out. The star system also adds an extra layer to challenge yourself so that's nice. Maybe the stars could be used to unlock extra stuff like in the art gallery or something? It's good to see story mode continue to take shape. I also still think you should find a way for the character portraits to blink and do different facial expressions when things happen during gameplay.
Thank you Jeremias, yes the blinking portraits is a good idea, I'll see how I can implement that in the future. And yes, unlockable content is part of the plan for later in development, unlocking art galleries and extra stuff as you progress in the story mode or puzzle mode, etc. I played your game as well, I left you a comment too! Let's keep at it!
Incredibly polished and fun to play. You really cooked with the UI and overall feel.
I played for about 30 minutes (I'm pretty bad at this game lol)
My only feedback: Pump up the juice. You basically want the player to cum their pants every time you do something you want them to do... More numbers, more screen effects, more particles, etc!
Anyway, this game seems almost ready to release as-is. I'm happy for you nacho!
Thanks GasGawd, yeah honestly I just want to finish the story mode and I guess that'll be it, then I'll just focus mostly on marketing. May ask how far did you get into the game? (since you always say you are bad at it lol)
I downloaded your game btw, I'll try it out soon, I'm curious about the single player modes. Let's keep at it bro!
Kyubu Kyubu Dice 0.7.6
AGDG DEMO DAY 64
------
Changes from last Demo Day 63:
- Puzzle Mode has been included, it features 20 levels with a star scoring system.
- The Story Mode has a 'special episode' with one of the newest VN backgrounds, just a simple scene with some AGDG related dialogue. Next time I'll have some real story scenes from the Kyubu Kyubu Dice universe.
------
If you’d like to try the local multiplayer, keep in mind that it only supports keyboards for now.
Controls
Player 1
Movement: WASD
Confirm / Add panels: F
Cancel: G
Player 2
Movement: Arrow Keys
Confirm / Add panels: Numpad 0
Cancel: Numpad ./Del
------
NOTES:
With the Puzzle Mode systems out of the way I'll be focusing now on the story. Implementing the Story Mode UI menus to showcase the episodes, and of course more background artworks to support it.
Thank you for playing Kyubu Kyubu Dice!
You are the best!
- eldelnacho