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Tea Minus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #782 | 3.167 | 3.167 |
| Gameplay | #1112 | 2.639 | 2.639 |
| Enjoyment | #1112 | 2.806 | 2.806 |
| Overall | #1120 | 2.745 | 2.745 |
| Innovation | #1144 | 2.500 | 2.500 |
| Visuals | #1164 | 2.861 | 2.861 |
| Audio | #1171 | 2.500 | 2.500 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Tea Minus is a game in which every level you have the choice to take the easy difficulty and get less rewards, or "risk it for the biscuit" by choosing the hard difficulty and getting better rewards if you survive.
What code and assets did you not make from scratch during the jam (if any)?
The font is from fonts.google.com
How many people worked on the game?2
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Comments
The game is fun and it fits the theme. I really don’t have anything to say
Nice game :)
It was a good game. I liked the dash animation. As a tip, for a platformer game, it’s better to give the player a little bit of time to jump, even when they’re a little off the edge.
A decent platformer, and the upgrade system is nice.
However, it seems to me that the game actually starts out pretty hard, and then slowly becomes super easy as you apply upgrades. Normally, a game starts out easy and becomes more challenging as you become more skilled in it.
Once you have a few upgrades, beating Hard is trivial, and I guess the game just never ends?
The levels themselves also seem quite repetitive, unfortunately.
However, the platforming works, and the idea of risking playing a harder level to earn more currency is interesting.
A great idea that fits the theme perfectly, the music is also quite nice! I would love to see this game expanded more, however there are a couple points:
However, great work!