The art style is really cute, good effort! We liked being able to change out the weapons as we went along but weren't entirely sure (in game play) if they made a difference in combat - this is however explained in your game pages description. Also, we initially thought all utensils would pose a risk, eventually we dropped our guard before we were wiped out by a rolling pin. Character designs were really fun, good work :)
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Adventures of Riscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #267 | 3.733 | 3.733 |
| Gameplay | #335 | 3.467 | 3.467 |
| Theme | #367 | 3.600 | 3.600 |
| Overall | #386 | 3.467 | 3.467 |
| Visuals | #458 | 3.800 | 3.800 |
| Audio | #490 | 3.267 | 3.267 |
| Innovation | #762 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I thought it would be funny if you were risking it for a LITERAL biscuit. To add an extra layer of irony, I used the American meaning of the word biscuit (totally not biased!) The risk is that you have to restart the entire game if you die (also makes it seem like there's more to the game than there is when you have to replay it a hundred times and this is really short and unfinished LOL)
What code and assets did you not make from scratch during the jam (if any)?
Tiny 5 font by Stefan Schmidt via Google Fonts. https://fonts.google.com/specimen/Tiny5
The sound effects for attacking and hitting were recorded by me for another project that I haven't released yet (but I did edit the hit sound to have less bass)
How many people worked on the game?1


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