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First into the Depth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #134 | 3.739 | 3.739 |
| Audio | #253 | 3.522 | 3.522 |
| Overall | #287 | 3.565 | 3.565 |
| Theme | #316 | 3.652 | 3.652 |
| Visuals | #434 | 3.826 | 3.826 |
| Gameplay | #448 | 3.348 | 3.348 |
| Enjoyment | #674 | 3.304 | 3.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as an explorer of perilous caves, seeking to discover mysterious sights at immense personal risk.
What code and assets did you not make from scratch during the jam (if any)?
Not all of them are original
How many people worked on the game?3
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Comments
This is an artistically excellent game! I also really like the theme — it reminded me of a D&D–Catan style game. It took me a few tries to understand what to do in each phase, but I got the hang of it in the end!
I did, however, run into some issues. The gold wasn’t displayed correctly. After buying items in the HQ (and seeing the wrong gold amount displayed), the game consistently crashed. Also, after I maxed out the scanner, the text still said “maxed” in the next round, even though the level was back to 0.
Overall, I think this game has one of the most unique themes and ideas, with amazing and fitting graphics and audio! Also, the note after dying is horrifying (but sooo well made!!!).
Game froze 2 times but had a really good time except them. I was impressed by the poetic artstyle. It compliments the unique gamestyle really well and all feels nicely polished. Good Work!!
This game looks and sounds lovely! Unfortunately it froze when I had only 2 hexes left to explore. I also encountered the following bugs (I think?):
- cards I bought didn't show up during gameplay, only in the shop. Also, money amount was out of sync between map and shop;
- when I got back to HQ at some point, the game faded to black and froze;
That being said, this game show a lot of effort went into it and does many things right! I would have personally liked some means of skipping through animations (they are a bit slow after playing for a while) and the numbers might need some tweaking as I was able to go everywhere without cards or even investing points during preparation most of the time. Maybe I was just lucky.
Great work, very interesting and cool entry.
Thank you for your feedback! I will absorb the various problems encountered in this production and hope to have better performance next time!
It's a pretty cool game, and the gameplay is also very interesting. I like it!
Wow! That is such a cool and unique idea! I liked it, and so far this is the most interesting game I've played, the music is also cool, because it so chill and just suits this game perfectly. I would appreciate if you play my game too 🐸
Thank you for your appreciation. I will also go play your game
The graphics and visuals are very pleasant. Gameplay is interesting, somewhere between a novel and a tactical game :)
Although there was a moment when I left the base and the screen turned gray (web build)
Thank you for your feedback! Our debugging time is relatively shor
It was hard figure out what was going on at first but after understanding the game was pretty fun! Great job getting this out in 7 days!
When I was playing on my own, I also found that the guidance was a bit weak. I originally wanted to add a tutorial level, but unfortunately I didn't have tim
It reminds me of the game 60 Seconds! with its event system. I liked the concept. A job well done.
I also love playing for 60 seconds! Perhaps it was inspired by this that I didn't even realize it myself
This is such a great type of game! It forces you to think strategically—planning your route, not getting greedy, and prioritizing safety over speed. Also, the checkmark symbol for solved problems is a really nice touch!
Thank you for your thoughtful evaluation
Great game! The hexagon map is such a cool idea — exploration feels fresh and strategic. I also really enjoyed the storytelling aspect. I love storytelling a lot. And I'd say mixing expedition with geographic terms is seriously cool — it's got that hardcore, yet kinda romantic vibe to it.
The game already feels pretty polished, and the UI feels really well-done. Just one tiny note — I feel like the event/result text UI doesn't stay on screen long enough, or maybe consider adding a tip or a way to review what just happened? Also ran into a small hiccup when restarting — the game got stuck — but hey, that’s totally normal for a game jam!
And I absolutely loved the music. The contrast between tense exploration and this calm, soothing track really works. Great job overall! 👏
First of all, thank you for your long review and love for the game! Your feedback is very constructive, and I think this is an area that needs to be corrected
The most creative game I've played in the jam so far and the gameplay is so fun;)
感谢你的评价!这对我来说意义非凡!
Thank you for your evaluation! This means a lot to me!
Nice artstyle, missed the topic in my opinion but cool game idea though
Thank you for your support and for your feedback. I went too far in terms of divergent ideas
thank u!
Felt like a tabletop game. Loved the idea! For feedback, I found a problem with overlapping music from the menu and some events that didn't disappear.
Thank you for your feedback. We will try to correct it
Great game! I think the phases could be faster, but loved the idea!
Thank you for your feedback
Took me a little to understand what was going on but it's pretty cool
The game was supposed to have a tutorial, but there wasn't enough time
Great game with great ambiance, art direction and gameplay all around!
thank u support