This was such a fun and chaotic twist on both roguelikes and the housing market! I love how the Housing Market Index adds real tension, you’re constantly deciding whether to risk it all for a bargain or hold out for a bigger profit.
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Real Estate Rumble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1225 | 2.427 | 3.600 |
| Audio | #1451 | 2.023 | 3.000 |
| Theme | #1572 | 2.157 | 3.200 |
| Overall | #1611 | 2.023 | 3.000 |
| Gameplay | #1655 | 1.888 | 2.800 |
| Visuals | #1692 | 2.023 | 3.000 |
| Enjoyment | #1884 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game progressively gets more difficult over time so players must make risky bets to grow their cash faster and faster. They must also be careful because an unexpected bill when they are low on cash might mean game over.
They must work around the game mechanics in order to turn a profit from the houses they have purchased and grow their net worth.
What code and assets did you not make from scratch during the jam (if any)?
The pixel art for the ground tiles (the water, the grass, the asphalt roads) aren't mine. The character pixel arts are drawn by me. The basic sound effects are made by me, the song and some of the other, more complicated, sound effects are from freesound.org (All CC0 licensed)
How many people worked on the game?1


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