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Heart of Courage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #3 | 3.571 | 3.571 |
| Visuals | #3 | 4.000 | 4.000 |
| Audio | #4 | 3.429 | 3.429 |
| Game Page Professionalism | #5 | 3.000 | 3.000 |
| Adherence to the Theme | #5 | 3.714 | 3.714 |
| Technical Difficulty | #5 | 3.286 | 3.286 |
| Overall | #5 | 3.500 | 3.500 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your team size?1
List all assets that were used in your game but not made during the jam period
Sound effects from: https://signaturesounds.org/ (Creative Commons but I paid him anyway)
(Turrets shooting, shield hit, player hit, ambient noise)
All other assets created by me using:
Godot, Blender, MaterialMaker, Krita, BeepBox (and ClipChamp for the trailer)
With thanks to Andy Zou for this targeting algorithm (https://medium.com/andys-coding-blog/ai-projectile-intercept-formula-for-gaming-...)
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Comments
Yeah, as someone else said, beating the cubes away was satisfying! Some background music would've made it much better... I would also have wished to be able to move faster
i loved beating the carp outa cubes with my shield. that was satisfying :) and the snipers felt salty on some of those shots it was great :P
I was close to the end, but hit the menu button and then start and was sent back to the start.
There's a level selector in the bottom right corner of the menu, so you should be able to continue from wherever you left off.