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Ring Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 3.750 | 3.750 |
| Overall | #4 | 3.700 | 3.700 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.750 | 3.750 |
| Audio | #4 | 3.750 | 3.750 |
| How well does the game fit the themes? | #9 | 3.750 | 3.750 |
| Gameplay | #9 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 55!
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Comments
Really intriguing use of signed distance functions, and it was a very good concept. I'm impressed with the result in the small time frame
The concept is cool, I don't mind the rendering bugs much
Thank you!
Interesting concept and great execution! I think this could really catch on in mobile.
And if you don't mind me asking, how did you make these sound effects? I have a really tough time with making audio for my games.
Thank you!
Shoot, in the panic of submitting I forgot to credit the sound effects - they're from Kenny.nl (I think from the Interface Sounds pack). Thanks for reminding me!