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MISSION N.O.M's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #302 | 3.500 | 3.500 |
| Innovation | #451 | 3.269 | 3.269 |
| Overall | #452 | 3.404 | 3.404 |
| Audio | #489 | 3.269 | 3.269 |
| Enjoyment | #520 | 3.462 | 3.462 |
| Visuals | #599 | 3.615 | 3.615 |
| Theme | #645 | 3.308 | 3.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main character is a gingerbread man in a space ship that is literally a biscuit!
The game is an arena bullet hell shooter, Each stage is a gauntlet of enemies broken up with an end boss.
The Player has an ability called the N.O.M Dash, which lets them 'eat' bullets they run into. By eating bullets, they gain points which are used to upgrade their ship, up to level 3!
The higher your upgrade level is, the stronger your weapons are, and the higher your score multiplier; but also, the larger your ship becomes, which makes it harder to dodge bullets!
Additionally, in order for the Player to regain health, they must eat their own ship with the E key, consuming an upgrade level. This increases risk for the Player by forcing them to choose between offensive power and high score multiplier and their own survival!
This creates a risk to reward loop that forces the player to keep absorbing bullets to power up for the boss at the end of the stage, but if the Player is damaged too much, they must trade their energy for health energy. Then they have to absorb more bullets again to power back up the ship.
If the Player is unable to balance these attributes along with general bullet hell skills they will have a much harder time beating the stages, if they are able at all. You have to risk the Player's life to keep the Player alive and strong! But the higher you're willing to go, the more points you'll get!
What code and assets did you not make from scratch during the jam (if any)?
* XSM4 addon by Etienne Blanc
* BulletHell system is a modified version of BulletUpHell v4.4-demo (MIT)
https://github.com/Dark-Peace/BulletUpHell
* Used Kenney assets for some generic enemies
* Used Kenney/royalty free sounds for some SFX
How many people worked on the game?5
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Comments
Loved the game! Really cool visuals and theme! Super well done!
Really cool game! I love the visuals and the audio! For some reason when i reach the boss, my whole screen shook excessively XD Had a blast though, keep up the good work!!
Enjoyed the mechanic with absorbing bullets :) Great work!
Fun game! Loved the visuals and fast paced action, the difficulty is good but I felt the first boss was the hardest due to the spinning attack, also I would suggest to increase the range on the first 2 ship levels since if you went to the bosses as level 1 or 2 they were impossible to defeat due to the attacks being hard to dodge at close range which meant it was a garantee to be hit if you closed the distance :)
Really fun game! I enjoyed it!
The difficulty was just right, and I played it many times.
At first, the camera movement felt a bit fast, but I got used to it as I kept playing.