Play game
PITA 4: Pitanagatari's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #3 | 4.280 | 4.280 |
| Gameplay | #6 | 4.080 | 4.080 |
| Innovation | #23 | 3.440 | 3.440 |
| Overall | #26 | 3.553 | 3.553 |
| Audio | #35 | 3.200 | 3.200 |
| Theme | #37 | 3.560 | 3.560 |
| Visuals | #52 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the given theme in your game?
collect all kittens :3
Leave a comment
Log in with itch.io to leave a comment.




Comments
This was hilarious and also so confusing? But in a good way?
The plot took so many sudden turns and twists, I never expected what was upcoming. I think this could have benefitted a lot from audio settings as the sensatory overload was a bit too much at times. Loved the kity gets and cutulus (even if not girly).
The puzzle mechanics were actually fun, and I enjoyed how the high speed was paired with the pitana movements. Liked how it was a bit varied every level
The soundtrack was a bit reminiscent of advance wars' chiptuning, especially the last showdown.
Props for putting it together in 2 days! Fun playthrough
thank playing yes! soundtrack was from vgmusic.com PITA cant make music yet but has good midi converterssrsers
The chaotic haphazard looking graphics (which i love btw) is really deceitful because the mechanics of the games are really impressive! I like how the character that you play as has a nice bouncy feeling, and love the feedback every time you get a kitty. Also I can see you put a lot of thought into the level progressions as each level had a different flavor and new element added in. Great work 5/5!
Love how reactive the game is when playing. Ctulus HATE to see cute and girly Pita coming!
ty for making the best game in jam will give all 5 stars i tink
I could immediately tell you put a curious amount of work and skill into this game because there are at least 5 different tree sprites on level 1.
The basic puzzle mechanic is one I've played many times before, so I got through that aspect quickly without needing to restart. I don't know what you call this genre of cutesy smartbad writing and graphics but that was familiar too, so I was expecting some twists or hidden gameplay. The addition of the sword with this kind of movement was unexpected and not something I'd seen before, and it was an enjoyable experience full of personality in the writing and characters. And fairly polished on the sfx and changing music.
I became curious and restarted the game. Did you place those different color cats by hand, or was it random? I refreshed the page a bunch of times, and every time the colors were the same. Curious. I moved onto the level where it's possible to get stuck bouncing, I tried leaving it bouncing for a while to see if I'd reach lightspeed and find a secret area or something. Then when I finally gave up and hit refresh on the level, I noticed the trees and cat colors changed. And when I kept refreshing, the sprites kept changing seemingly randomly.
So what was up with that first level always starting the same? Why would you bother to make your random sprite function use a specific seed?
And from that realisation, my true journey began. I reached the blue ending (shout out to the blood spatter on the trees), then poked around a little more and was able to spawn the portal in the 1st Pito level but could not for the life of me figure out whether or how to get to it. Maybe I'll revisit this one another time and see if I can track down any clues in the later areas.
While this game is perfect, I will give one note: you have your controls set to the input key rather than the physical key on the keyboard. As a dvorak typer this means my WASD is all over the place, so I used the arrow keys instead. It also, coincidentally, means my physical R is where input P is, but fortunately I'd already noticed you were using the inputs instead of the physical map and was pressing the correct R key to refresh, so I didn't accidentally cheat. I do, however, think this game is at the level of polish where I would expect alternative keyboard layout users like me to be accommodated.
thanks much for playing and good job on portal. Is curious keybaor layout what is equivalent WASD on dvorak polish keyboards?Am happy u reached tru journey
To be clear, I'm not serious about the Dvorak thing :) But I'll go too deeply into it anyway, just in case you're curious.
Dvorak is a very uncommon keyboard layout used by huge nerds like me who want the physical comfort and good vibes of having all vowels nicely organized on the home row, and who are willing to endure months of mental agony in order to make the switch from QWERTY. Almost everyone who uses the layout is touch typing on a regular QWERTY keyboard and can switch to QWERTY when needed for a game or something.
But, in general, games can take keyboard input either by the unicode for the character, or the code for the physical key location. I use Godot and it's easy to set the input map to use physical keys, so WASD is where I expect it even when I've got my layout set to dvorak. And it'll also make WASD work for less esoteric layouts like the French AZERTY. Next time you're setting the inputs for a WASD game you might check if your engine makes it super easy to choose the physical option, but it's not something I'd worry about if it takes more than a minute to figure out. Any gamer who doesn't use QWERTY is used to having to change their layout themselves on occasion.
In exchange for this information I would like to know if it is possible to get to the 2nd portal.
2nd portal only example portal when p in portal room not actually reeachable. Good keyboard layout inf!
Good fun! Thanks for making!
I got the secret end! :D Great game ~
See you later, pitling. In the blue light!
Honestly hilarious and with deeper gameplay than I initially thought, nicely done!
thx PITA likes hilarious
funny visuals and dialogue and very fun classic puzzle gameplay! I enjoyed it a lot !!
Had fun dying a lot and finding cats A+
What a Lovely GamePlay I thoroughly enjoyed the game like it ended too sooonnn I would love to play more of thisss !!! Very FUN! Loved it!!
thx lots if u liked consider more pita :) https://serendipita.itch.io/
have 3 other games like it
This was VERY entertaining. I'm gonna be honest I didn't expect much when I saw the visuals, but then I hopped into one of the most entertaining games I've played in a wee while! That was AMAZING
sry for visuals am bad art glad u had fun tho
no no, I think the visuals helped the game have a certain vibe and feel to it which most people cant quite capture! good work
A very fun game! The visuals grew on me pretty fast, and the number of unique mechanics introduced and expanded upon in such a short time is very impressive!
thx mechanics good i lik
mraow
u get collected