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Still, thanks for submitting!
| Criteria | Rank | Score* | Raw Score |
| Magical Girl Concept | #17 | 3.333 | 3.333 |
| Presentation (Aesthetics, Audio, etc.) | #23 | 2.778 | 2.778 |
| Theme Interpretation | #29 | 2.667 | 2.667 |
| Overall | #31 | 2.315 | 2.315 |
| Engagement/Fun | #32 | 1.778 | 1.778 |
| Gameplay Polish | #32 | 1.556 | 1.556 |
| Originality/Creativity | #34 | 1.778 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The Magical Girls are kami from myth. For example, "Ame" is our take on "Ameterasu," the goddess of sunshine.
Which theme(s) do you pick?
We used elements from all games, MGS 2 and MGS 4 stand out the most.
How does your game fit those theme(s)?
(MGS2) A larger, small group of people are directly manipulating and generating narratives to manipulate truth. (MGS4) Kami Inc, has commodified/industrialized godhood, causing individuals to be seen as a means to an end.
If you follow any of the optional challenges, elaborate as you like.
We wanted to include a stealth system (box and all) where you had to hide from fans searching for kami propped up as pop stars.
Were the assets for your game made during the jam? Elaborate as you see fit.
No, we used the rpg maker engine.
When you walk to the room to the right straight away after you start gameplay it seems to reset the opening chats back in the previous room! Really cute presentation but I did get confused about the transitions between areas like some other commentors!
The concept looks very fun. I got to the little palace in the forest and wandered around the world so I don't know if that's the end right now. I see good stuff coming if you decide to keep working on it. I don't know if the visuals and audio are stock RPGMaker assets or made for the jam so can't really rate that properly.
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