Really loved the look of this game, I love the design of the enemies and characters, and the icon as well! The gameplay felt fun overall, though a bit tough when the player is slow and had to go around the whole thing, to then after be more on the other side already. Still, it’s a creative idea and well for the jam!
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Aetergard's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #746 | 3.036 | 3.036 |
| Visuals | #784 | 3.393 | 3.393 |
| Enjoyment | #827 | 3.143 | 3.143 |
| Overall | #1060 | 2.821 | 2.821 |
| Innovation | #1260 | 2.393 | 2.393 |
| Theme | #1261 | 2.607 | 2.607 |
| Audio | #1262 | 2.357 | 2.357 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Between battles, you can upgrade your weapons — but with a twist. Power comes at a gamble: will you play it safe, or risk it for the biscuit for a devastating upgrade at the chance of losing it all?
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?4





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