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A jam submission

CircoloView game page

A battle of chance and choice on a wheel of destiny.
Submitted by GlitchyLanternGames (@Glitchy_Lantern), AverageBacon — 2 hours, 22 minutes before the deadline
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Circolo's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1903.6343.634
Overall#3423.5083.508
Audio#3713.3903.390
Enjoyment#3923.5853.585
Gameplay#4053.3903.390
Theme#4703.4883.488
Visuals#6423.5613.561

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Every spin of the wheel is a gamble: you never know exactly how it will land, and each choice carries the tension of risk versus reward. Players must decide how to build and manipulate their wheel, when to push their luck for higher multipliers, and when to play it safe to survive until the next boss.

What code and assets did you not make from scratch during the jam (if any)?
- fonts from Nico Pixel Fonts Pack by EmHuO
- some sound effects : Joseph Sardin (BigSoundBank.com)

How many people worked on the game?
2

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Pretty unique concept. With a bit more polish this looks promising, well done!

Submitted(+1)

Creative and fun ngl, honestly, if this receives more updates, i can argue it might be around balatro levels of addicting

Developer (1 edit)

Thank you so much for checking it out! We are aiming for a proper polished game release with a lot of content and new features in the upcoming months after the jam :)

Submitted(+2)

Really great game. This was really fun. Music also suited the game.

Submitted(+1)

This is an amazing game! I would really love to see this game being further worked on!

Developer(+1)

Thank you! We’re really excited to hear you’d like to see more, and luckily we are planning to continue development and eventually release the game. So there’s more to come!

Submitted(+2)

Balatro with a wheel? Genial idea. 10/10.

Submitted(+1)

There's some great mechanics here, like the brake having a "stamina" bar, picking and choosing where to put pegs. I personally would prefer even more control over the outcome, like a permanent, less effective brake, or a button you can press once per turn to cut the momentum in half. Fantastic stuff for your first game jam though, i was impressed by the background, the performance bonus feature, how the score races up instead of updating instantly, "combos", etc. Lots of stuff that takes time and you don't always think about

Developer(+1)

Thanks so much for the thoughtful feedback! I’m really glad you noticed those little details, those were fun to put in. We are planning to rework the brake a bit & add even more features. So there is more to come in the future :)

Viewing comments 26 to 21 of 26 · Next page · Last page