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back before dinner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #117 | 3.769 | 3.769 |
| Visuals | #553 | 3.654 | 3.654 |
| Overall | #701 | 3.173 | 3.173 |
| Gameplay | #865 | 2.923 | 2.923 |
| Audio | #939 | 2.808 | 2.808 |
| Enjoyment | #948 | 3.000 | 3.000 |
| Theme | #1037 | 2.885 | 2.885 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every trade at the market is a risk. You need at least 3 of Dad’s items to win, but fragile goods can spoil and trinkets can tempt you. The core of the game is weighing what to keep and what to give up.
What code and assets did you not make from scratch during the jam (if any)?
Music (Apple Cider by Zane Little Music) and font (Quaver by caffinate). Everything else (art + code) was made from scratch during the jam by me.
How many people worked on the game?1
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Comments
But on a more serious note, well done with the art! The gameplay of planning how to min-max Dad’s items is somewhat tricky and RNG. I don’t think I could ever get all 6 as I struggle to get 5. Also, figuring out that I could make multiple trades at a single stall was useful.
If you continue working on it, I think there needs to be an in-game tutorial for players to direct them to read the tooltips on the items in their inventory and the items they’re buying. It was very puzzling at first when items disappeared until I read the How To Play in the description.