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A jam submission

back before dinnerView game page

A trip to the market with risky choices along the way
Submitted by naksiram — 9 hours, 58 minutes before the deadline
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back before dinner's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1173.7693.769
Visuals#5533.6543.654
Overall#7013.1733.173
Gameplay#8652.9232.923
Audio#9392.8082.808
Enjoyment#9483.0003.000
Theme#10372.8852.885

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Every trade at the market is a risk. You need at least 3 of Dad’s items to win, but fragile goods can spoil and trinkets can tempt you. The core of the game is weighing what to keep and what to give up.

What code and assets did you not make from scratch during the jam (if any)?
Music (Apple Cider by Zane Little Music) and font (Quaver by caffinate). Everything else (art + code) was made from scratch during the jam by me.

How many people worked on the game?
1

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted (1 edit) (+1)

image.png Sorry Father, I could only get 4…

But on a more serious note, well done with the art! The gameplay of planning how to min-max Dad’s items is somewhat tricky and RNG. I don’t think I could ever get all 6 as I struggle to get 5. Also, figuring out that I could make multiple trades at a single stall was useful.

If you continue working on it, I think there needs to be an in-game tutorial for players to direct them to read the tooltips on the items in their inventory and the items they’re buying. It was very puzzling at first when items disappeared until I read the How To Play in the description.

Viewing comments 21 to 21 of 21 · Next page · Last page