Play C.L.O.C.K.
C.L.O.C.K. - Cybernetic Logic for Omnicidal Countdown Kernel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Interpretation | #8 | 3.470 | 4.250 |
| Overall | #13 | 3.062 | 3.750 |
| Overall Liking | #13 | 2.858 | 3.500 |
| Fun Factor | #14 | 2.756 | 3.375 |
| Creativity | #15 | 3.164 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
In the game, the player must solve various puzzles before time runs out.
The entity he is competing against is called C.L.O.C.K., so it is literally 'Against the Clock'.
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Comments
cool cli game
Pretty intuitive UI and gameplay, unfortunately I type slowly haha. Cool concept, was it on purpose for C.L.O.C.K not to respond when the timer gets low? Anyway, good job!
I'm glad you found the UI intuitive! As I mentioned to someone else, I was a bit worried it might feel too much like a ‘game made by a programmer for programmers’.
About C.L.O.C.K. not responding—that actually wasn’t intentional. During testing it happened a couple of times when overlapping calls messed with its reactivity, and I thought I had fixed it. Looks like you managed to find another one!😅
An interesting idea and not a bad implementation, I liked it.
‘Not a bad implementation’—did you peek at the code by any chance? 👀—You’d be right 😅🤣
Glad you liked it!
It might be somewhat text based, using a CLI, but it really draws you in.
Thanks for the game.
I'm really glad the atmosphere felt engaging! Honestly, I was a bit worried players might get lost on the starting screen. Thanks to you for playing!
It certainly hits theme, and I like the faux OS UX/UI, a solid entry.
Thanks a lot! Since I was working solo I went for something simple. It had been a couple of years since I last used Unity, and I was pleasantly surprised by the UI Toolkit—so I took the chance to experiment a bit.
super cool concept and very good interpretation of the theme
Thank you so much!!
This was really riveting! I liked the mechanic of losing time whenever you got an answer wrong. Took me a couple of goes to figure out what exactly I had to type once I got to the access parts but wasn't a huge hiccup
Thanks!! The hardest part was trying to test the different mechanics while putting myself in the player’s shoes. I was worried the bonus time might be too little and the penalties too harsh... For the access part I liked the idea of challenging the player to remember the credentials entered at the start without giving any hints. There are so many other things I would have liked to add—for example, highlighting when time is running low (maybe making the countdown flash), adding more puzzles—but hey, it’s the unpolished jam!