Play Asteroid Runner
Asteroid Runner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #5 | 3.312 | 3.312 |
| Overall Liking | #8 | 3.188 | 3.188 |
| Overall | #9 | 3.203 | 3.203 |
| Creativity | #13 | 3.250 | 3.250 |
| Theme Interpretation | #14 | 3.062 | 3.062 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Asteroid Runner is an Arcade Style Space Game, race against the clock to reach the end or you'll explode.
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Comments
love the controls, I really liked the visuals. Overall a really fun game!
Thank you for playing.
I tried to make it look the part, and made all my own assets.
The controls are smooth but it is too difficult to have a lot of keys to maneuver a ship towards the ring within a short time. Also you said in thread this is made for mobile? I do not see any mobile controls though. I guess you meant it can potentially be good in mobile by tilting or something. Nice game anyway.
Thanks for playing.
The game isn't made for mobile, but I am considering how I might develop the controls to make it playable for mobile. I'm not sure where you saw that it was for mobile.
Glad you enjoyed playing.
My bad. Nevermind that. I mistaken this as the entry link from that thread in GoedWare game jam. I open tab multiple entries.
no worries.
good game the controls are great i liked playing it
Glad you enjoyed it.
Nice game! Simple, good fun. I had a glitch when looking at the controls then starting the game; the menu stayed up and blocked my screen. Also, I would reduce the volume on the warning sounds, it scared the life out of me at first (unless that was your intention).
Thanks for playing.
The UI issue will be fixed after the jam. I forgot to add the panels to the start game function.
Glad you enjoyed it.
I liked the smooth controls, well done. Good job.
Thanks for playing.
Great game! The controls were super smooth and responsive 😊
Thanks for Playing.
This game is so good the controls are fun but there's a problem happened to me when i got a good run it didn't show me the run that i got in the menu it just stayed on my old run which was 4 seconds
I will have a look at it after the jam.
I might have forgotten to add the function to a completed run, but thought I had?? When you finish the level, or die, the game simply reloads. I tried to set a delay to allow for time to save the time, but it might not be enough on a web build.
Thanks for playing the game, glad you enjoyed it.
I loved the challenge and the desire to get a higher score. The controls took a second to get used to, but after were really solid.
Thanks for playing.
Sorry about the UI, I forgot to add it to the function on starting a run. I will likely patch it after the jam.
the movement is stellar and i think that really went a long way. i enjoyed it a lot and would def play a more fully featured version. only thing to note is that the low time sound effect absolutely scared the crap out of me lmaooo
The warning noise isn't supposed to scare you, but help add tension to those last few seconds.
Thanks for playing.
wow this was really cool, the sensitivity was great for me and controls were suuper smooth. gg
Thanks for playing, glad you enjoyed it.
Rough around the edges, and I somehow had infinite time... and the menu 'stuck' over the game screen... BUT very 'StarFox' vibe, there's something there but you'd need to dust it off and shake it out...
The infinite time is a puzzler, the timers don't start until you go through the start line, might have something to do with it ??? I might need to increase the detection area of the start line to catch you not fully flying through it.
The feedback I've had so far suggests I need to soften the controls somewhat, catch and close the ui on game start (I added the controls and settings after setting up the main menu and forgot to add them to the start function), and increase the visibility of the rings ...
I definitely felt the same about the star fox vibe, used to play the SNES version as a kid.
Thanks for playing.
Rly cool game with good movement, i liked the visuals and the simplicity of the mechanic made for a nice game loop
There's no way I got rage baited by floating space rocks. I thought the controls were gonna be annoying and tricky but nope its really well done, had fun, def coming back to this one.
Thanks for playing.
I didn't want to make it impossible, just challenging.
If you can fly a perfect route, you should end up with about 10 to 15 seconds spare.
how hard is perfect route to made
On all of the play tests I did, I only completed about 7 or 8 times.
It is possible to to complete, but I wanted there to be some challenge in it.
The timings are tight to the point where, when I completed a run, there was about 11 sec left.
There are 30 rings, and it takes about 3 min to complete.
this was so much fun, the plane/jet thing felt a little unwieldy to control, but if anything i think that really added to the challenge of the game! the first time i tried it though, i forgot to close the controls before starting the game and it was covering half the screen haha, definitely a user error.
Definitely not me forgetting to add a check to close all UI elements when you click start ...
Thanks for playing. I wanted it to be somewhat challenging, but not impossible. I have scripted a deadzone for mouse movement, and thought I had brought it to a reasonable level, but should probably tighten it a bit more. Without the deadzone, the slightest movement sends you spinning all over the place.