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A jam submission

Apocalypse DeliveryView game page

apocalypse-delivery
Submitted by Buntai-Fries — 15 hours, 33 minutes before the deadline
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Apocalypse Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#12312.4812.481
Visuals#12802.7042.704
Enjoyment#13482.4812.481
Overall#13622.4142.414
Innovation#13632.2592.259
Theme#13762.4442.444
Audio#14032.1112.111

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You have to risk yourself to achieve your goal of helping people by delivering food.

What code and assets did you not make from scratch during the jam (if any)?
All the assets not built by the team are mentioned in the description page itself.

How many people worked on the game?
2

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Comments

Viewing comments 21 to 21 of 21 · Next page · Last page
Submitted(+1)

Felt a little flat, just running back and forth between the two houses. Wish there maybe there was more houses that I would have to remember their orders or a way I could risk ordered items to fight against the zombies but not be able to complete the food order at the end. 

Developer (2 edits) (+1)

Sorry, to hear that. Couldn't finish it but we will come with better version very soon. The same way as you mentioned having more ordered however we have not planned this game to be action-based, instead this will be more like your running away or avoiding zombie with different abilities and you need strategies to break through the hordes. With time-limit and rewards if done sooner to upgrade your abilities, sound good enough ???

Submitted(+1)

A h- I see! Making a more pacifist game where your focus is dodging instead of fighting zombies is an interesting angle. I still think tying the different abilities to items you are carrying to deliver would allow for more risk-reward opportunities!

Viewing comments 21 to 21 of 21 · Next page · Last page