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A jam submission

Princess Biscuit!View game page

Submitted by MuseWeaver — 39 minutes, 20 seconds before the deadline
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Princess Biscuit!'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#18551.5673.000
Gameplay#19351.3932.667
Visuals#19431.5673.000
Theme#20201.3932.667
Enjoyment#20801.2192.333
Overall#20831.2772.444
Audio#22230.5221.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It's an rpg using Blackjack, the player needs to choose if they will go all in on an attack against their foe's hand or chip at their foe with normal attacks.

What code and assets did you not make from scratch during the jam (if any)?
A framework I made from a youtube tutorial and the Bishop enemy.

How many people worked on the game?
2

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Comments

Submitted(+1)

The idea of this game is incredibly interesting and it was really fun to play once I figured out how it works. I very much enjoy the concept of blackjack RPG and I'd love to see a game like this given a proper amount of time. The art is also so cute, I'm a big fan of this style. Great job!

Developer

Thank you! Apologies you had to 'figure out how it works' hopefully I'll figure out how to implement a tutorial without crashing the game next time lol. Considering everything I really like the loop we managed to create. We're planning to make a version that's presentable in the future, here's hoping it turns out better.

Submitted(+1)

Cute game!  The art was quite pretty.  The UI was a bit clumped together and I couldn't really understand what "All In" did as a move.  I suggest adding a brief description of what each action does.  

Developer (1 edit)

Thank you! All In is meant to be the core of the 'Risk it, for the Biscuit' theme, you play the cards you have against the targeted foe and play a game of 21, if you win you perform a high damage attack and heal yourself. Descriptions were made, but had to be remove because of an error that just made the game unplayable, which is why we had to settle on putting the explanation in my little commit lol. 

Submitted

Cute game!  The art was quite pretty.  The UI was a bit clumped together and I couldn't really understand what "All In" did as a move.  I suggest adding a brief description of what each action does.  

(+1)

This is extraordinarily cute! Absolutely adorable character designs.

I'm excited to see future projects from these two, this is delightful.

Developer

Thank you Garbagequeen, I'm glad you were able to find the link I messaged you! I'll pick your brain for more info on our discord! :P

Submitted(+2)

I really dig these character designs.

Though the UI deserve a bit more polish, and just a couple sound effects would elevate this massively.

Developer (1 edit) (+1)

Thank you! Agreed, I made a mistake near the end and hand to use the final day making certain what was submitted worked without crashing lol.

Developer (2 edits)

Removed the embedded version because it not only crashed but cut of crediting NavID.

Ok apparently there is a huge bug that just closes everything on the embedded version, it crashes after a fight, the executable appears to continue working, apologies for the inconvenience -_-   

Because I putting ability descriptions ended up horribly, I'll just put them here:

Controls: Arrows to move, and enter to confirm

Abilities:

Hit: Your basic attack, using it on a foe makes them draw a card.

Fold: Skips a turn but allows you to discard all cards in your hand.

All In: Your bread and butter, you use this as an attack to compare with your foe's hand, using blackjack rules, you win on draws.

Shockwave: An ability that hits everyone.