Play cat game
Mega Cat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #31 | 4.031 | 4.031 |
| Gameplay | #36 | 4.000 | 4.000 |
| Enjoyment | #117 | 3.969 | 3.969 |
| Overall | #211 | 3.656 | 3.656 |
| Visuals | #378 | 3.906 | 3.906 |
| Innovation | #734 | 2.969 | 2.969 |
| Theme | #883 | 3.062 | 3.062 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A househould cat risks his life to turn into a MEGACAT and save his tutor and do 'biscuits' on her :)
What code and assets did you not make from scratch during the jam (if any)?
Most art assets and SFX are from "Ninja Adventure Asset Pack", and I made some additional work. Code and music are mine
How many people worked on the game?1
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Comments
Very cool game! Super fun and polished, it's really well made!
Thank you so much! Happy you had fun! ๐
great game and concept! keep going!
Thank you so much! Happy you like it!
Excellent game!!! Very well done, nice art, music, story, the game is very rich, lots of mechanics, lots of content, I really liked it!!! It plays like a full-fledged game, everything is there, visual feedback during attacks, audio effects for all player actions, a very good game. The fights are interesting, there is progression with abilities, development of the story. A very strong game.
A few problems that were encountered were that blue slimes after death can cause damage and the trigger for dialogue with NPCs does not always work correctly, periodically before the start of the dialogue I accidentally hit them a couple of times
But overall the game exceeded all expectations, it is very juicy, very responsive, quite large and interesting. Thank you very much for this experience!!!
Means a lot you liked my game this much!! Made me really happy!! ๐
I grew up with this sort of games, so I have many ideas for mechanics that resemble those experiences!
Yeah, there were still some bugs with this release, since I prioritized having things 'existing' and then polished, but they'll be fixed by the time I'm allowed to update here... ๐
And most of all, thank YOU for taking the time to play it! โจโจ๐
Great work for a solo project in such a short time! I loved the old Zelda aesthetic with matching visuals and SFX. I liked the modern take on an old genre and think you did a great job; there are so many cool features here! I genuinely think that with a bit more polish, some tighter controls and a few small tweaks to some variables, this could really work as a fully fledged game, would love to see it come to life in a much broader scope one day if you are planning to continue working on this. Great job! :)
Thank you so much! Means a lot you liked it!
yeah, i'm already polishing things daily on my free time and I intend to expand the game a bit more... I'm not short of funny ideas.. hehehe ๐๐โจ
I like it, world was larger than what I expected. There is a bug with the rock magic, if you press it too much too fast, the rocks spawn at your character and doesn't move. The movement controls feel slippery, but did enjoy the dash magic.
Thank you! Happy you liked what I managed to put in the game!
Yeah, the rock magic is buggy, haha! Didn't have time to fix that one..
i really liked the musics! great mechanics, and enemy desings. good job!
Thank you so much! happy you liked my entry! ๐๐โจ
Very nice and polished gaming experience. Short but fulfilling. The feedback and knock backs feel good and it gives off a great retro vibe. Good job!
Thank you so much! Glad you liked it!
Yeah, these feedbacks help with the gameplay experience, for sure! And 'retro' is my middlename, hahaha ๐๐
Well done, such a rich entry! Great use of the assets. The fire turrets sprite animation looked incredibly smooth, how did you make that? Nice! The music was also very cool. I enjoyed the classic gameplay and the pacing felt good. I encountered a few minor issues:
Congrats on making a rich and complete game! Keep up the good work.
Thank you so much! I'm really happy you had a good time with my entry!
The fire turret is actually a 3D model I sculpted a while ago and animated in Blender for this jam. Then I passed it through a pixel art shader, so I could have 4 direction animations without too much manual drawing...
And yeah, the blue slime was a last minute addition at the very last hours of the jam, so I wasn't able to polish them the way I wanted, so the "after scream" still lingers there, haha! But I'm working on a small update to fix these minor bugs...
The rock spell too isn't in good shape, haha! but it will 'rock' later ๐๐
Amazing sculpt! None of the small bugs got in the way of enjoying the game!
Cheers
Really like The game , so fun
Thank you so much! ๐