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Bisceat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #123 | 3.958 | 3.958 |
| Gameplay | #215 | 3.625 | 3.625 |
| Overall | #224 | 3.632 | 3.632 |
| Audio | #241 | 3.542 | 3.542 |
| Innovation | #279 | 3.500 | 3.500 |
| Theme | #341 | 3.625 | 3.625 |
| Visuals | #658 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player actually risks something for eating biscuits.
What code and assets did you not make from scratch during the jam (if any)?
the splash, the movement sound effect and font.
How many people worked on the game?2
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Comments
Well done! I think whoever wrote the text, wrote it quite charmingly. It gives a sense of world building without having to feed me anything. This reminds of games on the gameboy. That being the way the text works, the game play being quite focused but impactful (those things being combined with the art). The way the text works and the character grows and the way the combat visually changes all contextually bring your point together. Nicely done.
Well done! I think whoever wrote the text, wrote it quite charmingly. It gives a sense of world building without having to feed me anything. This reminds of games on the gameboy. That being the way the text works, the game play being quite focused but impactful (those things being combined with the art). The way the text works and the character grows and the way the combat visually changes all contextually bring your point together. Nicely done.
Very nice game! Good job! I really like the art!