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A jam submission

Sliding HeroView game page

Explore a world of Carnival mystery, solve devious puzzles, uncover secrets, and unmask your fate.
Submitted by Silent Chicken — 5 days, 13 hours before the deadline
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Sliding Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Controls / UI#453.6154.667
Sound/Music#523.6154.667
Overall Fun#623.6154.667
Art / Graphics#713.6154.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have competed before, how has your game changed?
Sliding Hero's demo has been constantly updated to match the full game's improvements and changes.

Since the last Feedback Quest, the game has been updated with a plethora of QOL improvements, new artworks, minor bug fixing and fine-tuning the overall pace.

Genre

Puzzle

Mystery | Advenure

Rating

Family Friendly

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Comments

(+1)
  • Youtube Timestamped Link
  • Graphics : Phenomenal, there's a couple of minor nitpicks.
  • Music / Sfx: Very Good, wouldn't mind getting a copy of the OST.
  • GUI : Generally good but needs some work.
    • Some menus should be given more options, mainly graphical/display options. (Resolution, Windowed/Full/Windowed Full, Which monitor to display in)
    • There's some elements that seem to be an oversight (or glitch) : E.G. One section of the map some weird clipping happening.
  • Gameplay : Why is this good actually?
  • Notes :
    • I personally rather dislike slide puzzles, let alone the premise of an entire game built AROUND such and yet you (guys) made something that I enjoyed despite my predisposition against such.     
    • The graphics are superb , many of the characters have great in-game pixel artwork as well as (Hades-esque) full character arts, as well as gorgeous set pieces.     
    • The music is completely inobtrusive and I actually found myself at a few spots just saying nothing, doing nothing to absorb the music and atmosphere.     
    • One nitpick I do have, is due to the nature of everything quite literally being a slide puzzle and that being your main method of transport, It does wear on me a bit. 
      • Some areas, especially certain corridors that serve no other purpose than to serve as a transition or space things out could have their "puzzle" aspects taken out to be more expedient.
  • The character designs are weird, flamboyant, colourful and I'd have it no other way. 
  • I'm looking forward to seeing the story unfold in the full game.
  • I enjoyed the 4th wall break demo-end.

You took a game type / genre that I pretty thoroughly have a disdain for and made me actually thoroughly enjoy it; I don't know if I should love you, hate your or fear you.

Developer

Hi Zflocco,

This is Paolo, the dev behind Sliding Hero. First of all, thanks for taking the time to try the game and for writing such detailed feedback. I'm really happy that you enjoyed Sliding Hero despite your aversion to the genre.
About some rooms being just a "transition", you are absolutely right: I'm fine-tuning some of the most obvious ones in the full game to either streamline them or make them a full-on puzzle. Also, about the game settings, I'm gonna revise the settings UI to make it easier to navigate and add some necessary options.

Regarding the visual bug you encountered, could you please provide a more detailed explanation? Was it related to the background tilemap having seams, or something else entirely?

Again, thanks for trying the game and for the kind words.

Cheers,

Paolo 

I'm not sure where I point it out in the video but around 50:43 , if you look at the wall right below the large statue , there's a golden block and it's clipping under the wall, as well as the fact there's a wall there when there shouldn't be. The map seems kind of glitched or it's hand-made and is in need of a touch-up , e.g. two of the other golden blocks are not following a 'grid' and are off-centered.

1:22:25 - I'm fairly certain I encounter a visual bug here

(+1)

The sliding puzzles are really well put together and in general this is just great. Thanks to the full map and the quick room reset I was never stuck for that long, and in general I had a lot of fun with it. Looking forward to future updates. Keep up the good work.

Developer

Hi! Thank you very much for trying the game. I'm really glad that you enjoyed it! I'm on the final part of development, so you should be able to play the full game soon.

Jam Host(+1)

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

You know me. I know you. I have nothing I can give you anymore. This game is great! I'm just waiting for the release (and for if you'll ask me to voice Locke. :D)

Submitted(+1)

Hey! I believe we were on the same next fest. My main concern is how settings work with mouse - Apply/Cancel cannot be clicked by mouse, fullscreen checkbox cannot grab focus from mouse, mouse click is received by focused item no matter where cursor is at the moment and it is quite confusing. Also It would be nice to explaing in tutorial what do icons next to enemies mean.

Developer(+1)

Hey mate! Yeah, we were in the same SNF in February this year. You are absolutely right about the whole mouse/keyboard/gamepad thing! I will probably fully remove the mouse interactions and just make everything done by keyboard and gamepad. Unity is a bit annoying in how it manages focus.