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A jam submission

SRunView game page

Alien & Ghost Sheep... Do I have to say more?
Submitted by WAP — 11 hours, 29 minutes before the deadline
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SRun's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7463.0003.000
Innovation#8802.8062.806
Visuals#10413.0653.065
Gameplay#10602.7102.710
Overall#10802.7962.796
Enjoyment#11642.7422.742
Theme#13732.4522.452

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Every round you completed you can choose to upgrade your speed or 2x your current upgrade points you only get 1 per round so doubling it is quite advisable if you can play with lower speed

What code and assets did you not make from scratch during the jam (if any)?
Most of the code was written and thought of by me I used some old code like the "Cheat Script" I made a while ago and the Player Controller that Brackey made but of course I adapted and rewrote most of it as you know your player controller was always moving, couldn't move back and didn't really react to colliders because it was written in "transform" and not "rb.AddForce" I changed that

I bought almost all 3D assets the only thing I made was the UFO and the arrows for the compass

The music was made by MariKami
And the WAP logo by LyriaKey

How many people worked on the game?
1

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

love it! keep up the good work!

Submitted

The game has very nice look and feel to it - I really like the map being a tiny planet with light and dark side. The initial speed could be higher, with faster enemies, to allow some thrilling pursuits right away!

Developer

Yes faster base enemys will come in the future :) Thanks for the feedback

Submitted

pretty nice idea! 

Things to feedback:

- maybe always toshow where the enemy and the portals are?

- allow player to move the camera with the mouse so can look back while moving

Developer

Yeah thats a good idea i think I will show where the enemy is and when hes following you I will switch to the other arrow and mouselook will come too Thanks :)

Submitted

Love the little intro at the beginning. Thought it was funny. Although I do have an issue with the controls with the game. While people were talking about the game's jumping mechanic it felt a bit weird at the start of the game. Also a bit disorienting in a way!

Submitted

I really liked the SRun! It was a lot of fun to run after the green sheep and then lead them into a trap! 

It's just a little annoying that you can't walk on the bridge (I died because of it). 

Interesting fact: in Russian, "srun" (spelled "срун") means "a man who pooped a lot" :)

Developer(+1)

Yeah that was a bug I noticed to late… sorry and thats great I will remember that, in fact I’m thinking about using such names on purpose in the next games xD

Submitted

This game’s theme? Pure genius. A spherical map? Yes please, it felt fresh and oddly satisfying to navigate. And the low gravity? Chef’s kiss. Made every jump and stumble feel intentional… and kinda hilarious. Movement was tricky in the best way, reminded me of kiting dinos into traps in Ark, but with way less screaming (usually).

Only tiny hiccup: when I hit space, the camera does a little surprise hop. Not game-breaking, just… dramatic. Other than that? Had a blast sheeping around (yes, that’s now a verb).

Lovely, inventive, and weirdly addictive. Great job, keep it up!

Submitted

Love the minecraft-looking sheep (same for the visuals overall). Bugwise, the only thing I found is that when pressing space, the camera jumps suddenly. Besides that, I had fun sheeping around. Nice work!

Viewing comments 27 to 21 of 27 · Next page · Last page