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The Risky Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #342 | 3.462 | 3.462 |
| Enjoyment | #552 | 3.423 | 3.423 |
| Visuals | #787 | 3.385 | 3.385 |
| Innovation | #841 | 2.846 | 2.846 |
| Overall | #913 | 2.987 | 2.987 |
| Theme | #1037 | 2.885 | 2.885 |
| Audio | #1518 | 1.923 | 1.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Our precision platformer embodies the theme through core risk-reward gameplay players choose between safe paths to victory or dangerous paths for better rewards.
Generous checkpoints support the theme by removing frustration barriers, allowing players to focus on risk-reward decisions rather than punishment. Players can experiment with risky strategies without losing progress, making "risking it for the biscuit" an engaging choice rather than a punishing requirement.
What code and assets did you not make from scratch during the jam (if any)?
https://kenney-assets.itch.io/1-bit-platformer-pack - used this asset pack to build the level.
and music with creatie commons from Pixabay.
How many people worked on the game?2
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Comments
The movement in this feels really good!
Really fun open-ended platformer! The grappling mechanic was really satisfying to use.
Man, after playing this, I kinda regret not making more platformers. Yes, it has risks but the only reward is a higher score. Like, you can still finish the game just fine without getting any of the riskier coins. The movement is kinda rough around the edges but the main mechanics, grappling and dashing are pretty well implemented. A lot of people will probably suggest you work more on the player physics (like adding coyote time) but personally I recommend going to the basics, like having a game over screen or fixing the transparency on some of the sprites, maybe even updating the font to something more pixel perfect to match the rest of the game.