love it! keep up the good work!
Play game
SRun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #746 | 3.000 | 3.000 |
| Innovation | #880 | 2.806 | 2.806 |
| Visuals | #1041 | 3.065 | 3.065 |
| Gameplay | #1060 | 2.710 | 2.710 |
| Overall | #1080 | 2.796 | 2.796 |
| Enjoyment | #1164 | 2.742 | 2.742 |
| Theme | #1373 | 2.452 | 2.452 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Every round you completed you can choose to upgrade your speed or 2x your current upgrade points you only get 1 per round so doubling it is quite advisable if you can play with lower speed
What code and assets did you not make from scratch during the jam (if any)?
Most of the code was written and thought of by me I used some old code like the "Cheat Script" I made a while ago and the Player Controller that Brackey made but of course I adapted and rewrote most of it as you know your player controller was always moving, couldn't move back and didn't really react to colliders because it was written in "transform" and not "rb.AddForce" I changed that
I bought almost all 3D assets the only thing I made was the UFO and the arrows for the compass
The music was made by MariKami
And the WAP logo by LyriaKey
How many people worked on the game?1


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