This was a fun and silly game! I had a good bit of fun!
Play game
Racookie Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #481 | 3.278 | 3.278 |
| Visuals | #551 | 3.658 | 3.658 |
| Overall | #811 | 3.087 | 3.087 |
| Innovation | #902 | 2.781 | 2.781 |
| Theme | #916 | 3.016 | 3.016 |
| Enjoyment | #933 | 3.032 | 3.032 |
| Gameplay | #1010 | 2.759 | 2.759 |
Ranked from 187 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The Player has to Obtain a Cookie in order to win while doing Risky parkour
What code and assets did you not make from scratch during the jam (if any)?
Raccoon Mesh Model
How many people worked on the game?1
Comments
Got me with the rick roll XD. Anyways cool game. The collision could use some work and the camera effect in the vent maze is not pleasant to look at besides that it good.
Wow, this was really fun to play and has almost no bugs! This is the most jam-themed game I've seen so far) Very nice!
Great game! I enjoyed the racoon POV and the jumping was very smooth. Would become a racoon again :D.
Great job for a solo developer! Loved the presentation and visuals used, huge congrats in making most of the models by yourself they are very cute and high quality :)
I just had some collision problems but nothing game breaking, well done!
Rated :)
Don't forget to give our game a try aswell!
/jam/brackeys-14/rate/3850407
Really nice music! I liked the vibrant colors too. Mouse sensitivity was super low but thatâs preferable to the opposite I guess. I did find the controls really clunky for some reason, like I was constantly getting stuck on stuff throughout which hampered the experience especially in the vents. Most of the challenge was âhow do I get the raccoon to do what I wantâ and less âhow do I accomplish this taskâ which isnât my favorite gameplay balance. Some sound effects wouldâve helped a lot in the vent!
Again, great music and aesthetic, both things to be proud of for sure :)
Welp I did it, and as short as it is, it was also painful due to the cam effect and the constant collision causing my player to get stuck when jumping and such, tho, good job nevertheless 
Hey the presentation for the game is incredible, congrats on that. Graphics are amazing, i do wish there was no fish-eye lens as it made me very sick. I liked the enviroments and the short and sweet platforming to move the boxes. My nitpick about the gameplay is that the player cannot slide along walls, making the vent section rather clunky as you are forced to relocate to the middle of the tunnel. Other than that, great stuff and congrats on submitting it!!!
Graphics are great. It wasn't clear to me at first where to go (managed to figure it out).
Got lost in the vents a fair bit too xD Noticed that the character would sometimes get caught on the vent walls when rotating the camera too.
Other than that though, I had fun. Great game :)
I can tell how much effort was put into this. The fact that it only was one person and you managed to create these whole environment and levels is so impressive! I noticed some aliasing on the scaling logos in the beginning when you load up the game, but that's a nitpick.
I like the graphics. Maybe the fish-eye lens is too much, but to me it wasnât that much of a problem. Something that was more of a problem was that the frame rate was pretty low, and the camera movement was ultra sensitive, but maybe that was because of the frame rate
I have a mixed feelings about this game. It has an interesting mechanic with a physics, it has a pretty nice art but fish-eye effect makes my eyes feel sick :( and maybe it's a problem of 300+fps, but all inputs in a maze feels like doesn't work. Like W+D or S, it makes stutter movement and sometimes input wasn't pressed. But anyway, good job for an risky 3d game setup!
Thankyou, The game does have pretty wonky player movement system and the collision are pretty bad. Further more the Fisheye effect is definitely a popular opinion regarding motion sickness and i will definitely make it toggleable in the future :(
Thankyou for the valuable advise and your views on it :D
Fantastic game! I like the low poly models, they were a great choice not just for the aesthetics but also because you had to make so many models for you game (enough to fill a store, buildings, playground -- pretty much a whole city block!). The fact that you composed the music in addition to the models and code was imporessive. Well done! For the controls, I do wish you had a setting to invert the Y axis -- I'm an inverted Y axis player and it made navigation a little harder.
:D
I'm Glad you enjoyed the game and appreciate the models i made for it (Minus the racoon) And my music. As for the Inverted Y axis option, That is a pretty new suggestion. I never knew some players prefer Inverted axis controls and apparently the are an options in most games, Ill be sure to include that when and if i make and future games or if i add in the options panel in this game :)
Thankyou for you Valuable advice and rate :D
Oof that's a little difficult, I prefer downloading as little software as possible on the laptop and prefer working online as much as possible so i actually used Band lab to manually make the music ( i made them all in 2 nights) and then i imported them into a bunch a random web based sound editing software's and just tweaked the MP3s (never use MP3s btw as they have a slight popping effect while looping) in terms of pitch and its definitely not the professional way or the correct way to make video game music by any means but it was more convenient for the jam time limit.
this is eye healing this art is just like my low poly are i used in my game (your coloring is a bit better)
over all amazing work
What a massive undertaking! You managed to build an entire city complete with puzzles. The color palette is pleasantly unique, and it's a wonderful game overal
So much done in a short time and just on person too, congrats! Impressed by the amount of models and work put into the 3D environment. Fun little game, great work!
Quite possibly the most painstakingly elaborate Rick Roll I have ever seen.
Well played.
Unbelievable that you made all of the assets (or at least everything but the racoon). It really paid off too, since the game looks great (*with one caveat). The gameplay is pretty fun, I like how the racoon moves, the jump felt snappy and responsive.
There are just two things that are bugging me a little. The first is that I'm not a fan of the fish-eye lens, the effect felt way too strong in some areas. The other issue was the low mouse sensitivity. Both of these things are very much personal preferences, but they could also both be addressed with a couple of sliders in an options menu (though I understand why you didn't have time for that).
Otherwise this is great, and its insane that you made this in under a week! Great work!





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