The clues you get from the cards makes it much better. Only feedback is the lack of sound. The theme is spot on. Good job!
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Betting Souls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #14 | 4.291 | 4.500 |
| Gameplay | #110 | 3.814 | 4.000 |
| Theme | #196 | 3.814 | 4.000 |
| Innovation | #329 | 3.432 | 3.600 |
| Overall | #683 | 3.194 | 3.350 |
| Visuals | #1492 | 2.384 | 2.500 |
| Audio | #1817 | 1.430 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game has an element of risk when you open a card in the round. The cards offer information so that the player can measure the risk of opening new cards. The game always offer to the player the option to avoid the risk by giving the option to pass a round or denying an offer, but the mechanic and the narrative always tries to push the player to risk it.
What code and assets did you not make from scratch during the jam (if any)?
All coded by me and made with basic sprites of the Unity engine.
How many people worked on the game?1


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