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A jam submission

Lab RatsView game page

​A high-fructose puzzle game about guiding lab rats through mazes!
Submitted by ChickenNugget25, DriveC:, RedRex24 — 7 minutes, 23 seconds before the deadline
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Lab Rats's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3763.3703.370
Gameplay#4643.3333.333
Enjoyment#5703.4073.407
Overall#5883.2783.278
Visuals#6203.5933.593
Audio#7323.0373.037
Theme#10152.9262.926

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You direct mice in a way to get biscuits, but you only have a set amount of biscuits, so there's a decent bit of risk involved!

What code and assets did you not make from scratch during the jam (if any)?
Some sound effects were taken from the internet.

How many people worked on the game?
3

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Haha love the menu item for squeak. I think something that allows the player to understand that the crumb aspect moves a certain amount of tiles could benefit it. Love the name of the mouse. It is adorable. Nicely done!

Submitted(+1)

Great puzzle concept!  You were able to do a lot with only a few basic building blocks on a 5x5 grid.  I liked how each new mechanic was paired up with a level to force you to understand some rule about that mechanic.  The only one that felt a little unintuitive was the spike behavior for specific on/off timings; some of the solutions felt like my mouse ought to get spiked, but survived anyway.  Maybe this is a consequence of some mismatch in animation state vs. internal puzzle state? Otherwise, the tricky puzzles were all rewarding to solve.  The one with the yellow biscuit on the teleporter in front of the red rat had me stumped for a bit, but I think that just makes it my favorite of the bunch.  Kind of love it when you're asking yourself if the devs accidentally made the puzzle impossible before reaching that key insight.

Really fun! Awesome job!

Submitted

Nice game! The atmosphere was wonderful and the visuals and audio match perfectly! I loved how on the title screen you could poke the mouse (with your mouse that looks like a mouse lol) and it would react. I also love their names! The squeak button is a funny addition too!

I was very confused at the start though and only figured out how to play from another comment, but even now, I still don't quite understand the specifics. I knew that a big crumb was better than a small crumb, but gameplay wise I was unsure what it meant. Did it mean the mouse would follow it extra spaces? or prefer it to the small biscuits? I also felt the goal was unclear. Was I trying to get all the biscuits? Just the big biscuits? Because of this uncertainty, I wasn't able to make it to the end despite my attempts, but I got through a good number of levels at least.

Ultimately, the game was great and fun, just in need of a better tutorial!

Submitted

The atmosphere pulled me in right away. I honestly had fun playing it.

Viewing comments 24 to 21 of 24 · Next page · Last page