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A jam submission

Over/UnderView game page

Every boon has a price
Submitted by Fresh — 2 days, 6 hours before the deadline
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Over/Under's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1313.7753.775
Enjoyment#2123.8213.821
Overall#4703.3813.381
Audio#5373.2123.212
Theme#5643.3923.392
Visuals#8703.2883.288
Innovation#8842.8002.800

Ranked from 240 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The core gameplay loop relies on progressing through each level by choosing a new upgrade, but you're also forced to take a debuff. This fits the theme as you have to weigh your risk/reward balance to get as far as you can and manage the chaos of your own choices.

What code and assets did you not make from scratch during the jam (if any)?
The map tileset, the player character sprite, the enemy sprites, the UI icons, and a handful of sfx come from free to use packs and sources such as Kenney assets. A full list of credits is on the game's page.

Everything else - the code, music, and sound effects - are all made from scratch.

How many people worked on the game?
2

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Comments

Viewing comments 161 to 161 of 161 · Next page · Last page
Submitted(+1)

Simple yet enticing, love the i-frame dodge(help a lot with skellys’ bows), made it over 10 levels and after a while the risk and benefits ending up cancel each other and there’s not much of a change in balance, so a little tocuhup on risk:reward ratio would be a great addition!

Viewing comments 161 to 161 of 161 · Next page · Last page