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A jam submission

The Elusive OverseerView game page

Horror game inspired by PSX and Half-Life aesthetics
Submitted by Jay Herrera (@JayHerreraDev) — 5 days, 4 hours before the deadline
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The Elusive Overseer's itch.io page

Results

CriteriaRankScore*Raw Score
Art / Graphics#374.2004.200
Sound/Music#393.8003.800
Controls / UI#663.4003.400
Overall Fun#783.4003.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Genre

Horror

Any Horror

Rating

For 13+

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Comments

(+1)

I actually played this on stream twice, because the first time, I didn't have enough time to fully play it through.

I loved this so much, I actually sent it to a friend to check out after my first attempt at getting through it (and not having enough time, which was entirely on me).  I'm a huge fan of the graphics and sound design!  I do wish I could pick the trashcan back up, either to have it knocked over again or just to not live with trash on the floor.


https://www.twitch.tv/videos/2563903894 

Developer(+1)

Hi, NeviahOfFlame! Thank you for taking the time to play the game, I’m so glad you loved it!

(+1)
  • Youtube Timestamped Link
  • Graphics : Fine, you captured the retro/old school look decently.
  • Music / Sfx :
    • Music : Choice is fine, but overplayed IMO, you have a stinger on the first night but nothing happens for it to be justified.
    • Generally Fine.
  • GUI : Fine.
  • Gameplay : Fine , albeit got caught on geometry frequently.
  • Notes :
    • The monster's "human" part where he's doing the 'worm' movement is quite frankly hilarious
    • The pacing is kinda all over.
    • The musical sting on the first night should probably happen as you see a streak across the sky, or something crash-landing nearby. (Think the thing or Voices of the Void)
    • I was a bit disappointed as I thought this would be more of a cosmic horror , SCP or evil AI or surveillance thing.
      • Or a 'bad-moon' type of thing like analog horror ala Local 58
    • The game had some decent set-dressing / build-up in the beginning but then kinda faltered (See: unnecessary music sting above)

Overall I did enjoy this, if this was your first game pat yourself on the back, I don't know if you really intend on changing/updating this or taking what you've learned here for a new one but I'd like to check out anything you have in the future.

Developer

Hi, Zflocco! Thank you for the feedback, it’s really helpful. This was indeed my first game, and I have to say I’ve already learned a lot for future projects. Thank you for taking the time to play it and share your thoughts!

(+1)

Hi and welcome from Feedback Quest 8! 

First, I want to say that I loved the PS-inspired graphics; they gave me that vibe while still being readable and items easily identifiable without having to squint or stretch my brain too hard LOL  The controls were simple enough, though indicators when doors were openable would have been nice, just because there are so many that are not usable.

In terms of the game itself, though, I have to admit, it fell a little flat on the horror side.  While I see what the aim was, the repetitiveness of just checking the computer and then aligning the satellites regardless of the computer response was very monotonous.  There wasn't enough story or setting or setup to really give me any kind of incentive or reason for us being there, who we were, or why we wouldn't just leave.

VOD: https://www.twitch.tv/videos/2556703658?t=04h12m43s

Developer(+1)

Hi, Collectonian! I admit that making a horror game scary without using jumpscares is very challenging, since horror is so subjective. That's why I really appreciate your feedback - it helps me to improve. Thank you so much for taking the time to play the game!

Jam Host(+1)

Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

Well, I didn't expect that to scare me as much as it did. This game did a good job making me feel tense about doing what were otherwise mundane tasks, which is what horror games need. I like that you didn't make use of jump scares either.

With that said, there are a few areas where I can see improvement. For starters, I recommend adding the ability to change the mouse sensitivity in the options menu. The current sensitivity can be too high for some people, so having a slider to control it would solve this problem. Next, I also recommend allowing the E button to work a bit further away than it does. Right now you have to be very close to objects for it to work, and doors it seems to only work if you're right against them.

Finally, I would recommend adjusting how collision with walls and especially corners work. The way it is now, you lose nearly all of your momentum if you angle too much into a wall. There are many corners where the player can get caught when it feels like they shouldn't. This includes the stairs on the rooftop to the antenna terminals, where despite being the same height of step you can't just go to the second highest step and immediately turn in.  Instead, it'd be better if you maintain the majority of your momentum but just were forced to move along the wall until it was clear. That way, you don't get stuck on seemingly small parts.

Also, I noticed a typo in the intro text. You have several [redacted] in it, but one of them is spelled as [redactect]. I'd also recommend removing one of the [redacted] near the end (when it's [redacted] of [redacted]. Just make that whole thing one [redacted]).

Developer

Hi, Hythrain! Thank you for playing the game! Your feedback is very helpful. Please, send me a link to your VOD once it's ready, I'd love to watch it!

Submitted(+1)

This game has such a strong visual identity and atmosphere! I can reeeally feel the half-life inspirations. I think the vibes were really strong, and I am a sucker for a hororr game where you are given a repetitive task and scary things happen around you. Good stuff!

I played on stream right here around 1:45

Developer

Hi, Cinnature! Thank you for playing my game, that was awesome! I loved the commentary, I laughed a lot too!