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A jam submission

One summer night.View project page

A imginary game's soundtrack. For the OST Composition Jam 8.
Submitted by KAIET (@Kaiet_WHAT) — 2 days, 23 minutes before the deadline
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One summer night.'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2093.0213.400
Storytelling#2422.3692.667
Overall#2612.5232.840
Composition#2612.4882.800
Quality#2622.3692.667
Impression#2642.3692.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Description
Ambient/Experimental
Made with Ableton

Theme

One Summer Night
Picture theme

How does it fit the theme?
I used docks as the games premice and the One summer night as the idea for the main story.

Link(s) of the submission on streaming services
https://soundcloud.com/kaiet_what/sets/one-summer-night

Number of tracks
11

Genre

Ambient
Experimental

Soundtrack use permission

Yes (CC BY)

Any project

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Comments

Submitted

These are really cool! For these types of jams there can be a focus on just making a song instead of something to fit into a game (I think I did it better this time around but I've def been guilty of this in the past lol) and I think the colors you have add so much to the overall world you built. Unabashedly creative and well done!

Submitted(+1)

I was skeptical starting off, but I ended up liking how confidently weird this is. It kept me listening just to see where it would go. Sometimes charmingly eccentric (the almost accented piano pedal *KER-CHUNK* in Exploring the Underworld, the ending of Because I care about YOU, everything on Talking to a... what), sometimes unexpectedly pretty (Menu of the DayHoles in the Trees, the Mikus in Endings who also qualify for the first category), sometimes yelling obscenities at me by the bus stop (the church tracks, Hands through the TV). There were places where it was a bit overwhelming to the ears, but I can definitely picture it as part of a game. I'm a fan!

Submitted

I think that the different vibes included in this are really cool and would sound really cool in the game you imagined! The only thing I can criticise really is the lack of dynamics in some of the tracks. Congrats on your work which you can be proud of!!!

Submitted

The mastering has some space for improvement: sometimes piano is too loud, a lot of elements are too quite.

I loved the transition from churches to whole faith in guns!

Submitted

I had a hard time hearing some of the songs. They can be pretty quiet. The ones I could hear are nice.

Submitted

There's a purposefully random quality to some of the tracks that I really like. Me favourite track is "Holes in the trees" - it's very intimate.

Submitted

Pretty songs, but I do wish there was a bit more focus and intention behind some of them. Respectfully, they can be kind of hard to imagine within the context of a game. If not for that part of the jam, I think you'd still have some decent stuff with potential! Even your more chaotic stuff can absolutely find a great home somewhere, I'm just not sure if it's within One Summer Night.

Submitted

I feel like the volume mixing can be a little wacky at times. Some songs are really loud while others are really quiet. to the point where it feels like a mixing error more than a stylistic choice.

Having multiple tracks for the general gameplay is nice when thinking about an actual game. makes it feel more like an OST.

The final song felt really strange because of the vocaloid alongside the toy piano and awkward tempo. It didn't really feel like an ending song to me.

Overall, I think the ideas here are great, but the execution of some of them in terms of mixing and theming could use a bit of work.