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Summer Night: Final's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Quality | #134 | 3.474 | 3.474 |
| Impression | #165 | 3.211 | 3.211 |
| Composition | #182 | 3.158 | 3.158 |
| Overall | #186 | 3.116 | 3.116 |
| Creativity | #200 | 3.053 | 3.053 |
| Storytelling | #217 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
In my head this is for an rpg that takes place in a semi modern city (primarily at sunset, getting darker as the game goes on). Most of the tracks are dungeon themes, with the exception of the convenience store bossa (item store theme) and the town map and end credits songs, which are kinda self explanatory.
Theme
How does it fit the theme?
In my head this is for an rpg that takes place in a semi modern city (primarily at sunset, getting darker as the game goes on. maybe even in the summer haha)
Link(s) of the submission on streaming services
https://soundcloud.com/crimson2877/sets/summer-night-final
Number of tracks6
Genre
Soundtrack use permission

Any non-commercial project
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Comments
Excellent lo-poly vibe! Very cool arrangements as well, great instrumentation! Way to set a tone! Well done!
Class vibe. I really enjoyed the experience.
The work is really well put together and harmonises with the respected settings. I enjoyed how each song brings you to a new place.
Excellent stuff :)
Love the groove of store bossa nova, even tho it felt a little muddy in the deep end mix wise. Some tracks may be a little too long for their own good, but overall really great work !
really dig the atmosphere/ambience some of the tracks have (science lab, shores of kenda) and the percussion work as well! convenience store bossa was a groovy welcome :)
More explanation for your composition choices for each track would have been great. They sound very cool and I would have liked to know how they fit the theme better and whatnot.
The tracks were all very nice but they also felt a little too long. They felt like they looped at some point near the middle a lot of the time because the songs repeated parts very often. Did they loop or could I just not tell?
That's fair, it honestly is tough without just assigning a bunch of homework, like particular tracks that were reference points, but outside of that my process is more bottom up, like I would create a track, maybe halfway through decide on how I want it to feel in a game, and then kinda steer the ship that way.
Yea they're def a bit long haha! Most of my experience with korg gadget has been making house-ish tracks, so I kinda fell into that mode to get some good variations and everything got real long. Nothing looped perfectly except for the bossa nova track though!
You create a really nice atmosphere with the synths and I love the percussion across the whole project! I think the musical ideas are cool and solid but they do overstay their welcome a bit, so I found myself wanting a bit more variation (or shorter track length). Overall nice work!
Thanks! Appreciate the listen :)