Hello everyone,
This is my first legitimate game-jam but I've made many prototypes (some of which I'll include) in different engines. I also work in the industry as a developer (away from games), and I'd be very interested in getting to meet people in the community!
Please take a look and let me know if I'd be a good fit! My discord is @tomplatz
Note: These prototypes were made by me from scratch. There is no pre-made unity code (e.g.FPS Controller) that I am using. Even the physics behind these rely on custom kinematic physics, or partial Unity rigidbody physics, to which I also manipulate in code. This allows a very specialized and unique game-feel, and also demonstrates proficiency in game development.
Multiplayer Horror Prototype:
This game has networked physics objects (similar to REPO), vaulting, jumping, crouching, stairs, tight character controls, a key/door system, and a basic AI system.
At 34 seconds, the purple blocks indicates a vault-able wall
https://app.screencast.com/dGMNRLuejIPF6
Demonstrating networked physics objects that have weight
https://app.screencast.com/4wP7cdG87sveY
Survivors-type Prototype made in Godot:
This game is testing ECS, pushing how many enemies I can have in the game-world while remaining performant. It was written in Godot, and is meant to be a prototype similar to Vampire Survivors.
https://app.screencast.com/y0RSsfUP6uIiK
