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Developer Looking For Team!

A topic by timothyeggers created Sep 07, 2025 Views: 114 Replies: 1
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Submitted

Hello everyone,

This is my first legitimate game-jam but I've made many prototypes (some of which I'll include) in different engines.  I also work in the industry as a developer (away from games), and I'd be very interested in getting to meet people in the community!

Please take a look and let me know if I'd be a good fit!  My discord is @tomplatz

Note: These prototypes were made by me from scratch.  There is no pre-made unity code (e.g.FPS Controller) that I am using.  Even the physics behind these rely on custom kinematic physics, or partial Unity rigidbody physics, to which I also manipulate in code.  This allows a very specialized and unique game-feel, and also demonstrates proficiency in game development.


Multiplayer Horror Prototype:

This game has networked physics objects (similar to REPO), vaulting, jumping, crouching, stairs, tight character controls, a key/door system, and a basic AI system.

At 34 seconds, the purple blocks indicates a vault-able wall

https://app.screencast.com/dGMNRLuejIPF6

Demonstrating networked physics objects that have weight

https://app.screencast.com/4wP7cdG87sveY


Survivors-type Prototype made in Godot:

This game is testing ECS, pushing how many enemies I can have in the game-world while remaining performant.  It was written in Godot, and is meant to be a prototype similar to Vampire Survivors.

https://app.screencast.com/y0RSsfUP6uIiK


Request sent!