Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Jungle RotView game page

A traditional turn based roguelike
Submitted by jsuvs — 1 hour, 23 minutes before the deadline
Add to collection

Play game

Jungle Rot's itch.io page

Results

CriteriaRankScore*Raw Score
Robustness - The game is bug free and stable#163.5784.000
Fun - You want to play this game more than once#162.6833.000
Innovation - The game manages to bring some new elements to the equation#192.6833.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a Traditional Roguelike, as defined in the homepage of the jam?

Yes

Did you add Screenshots to your game page?

Yes

What aspects make traditional roguelike design enjoyable?
Permadeath as standard with the game designed for players retrying, with features such as procedural generation. A lot of games in other genres add on hardcore or ironman permadeath modes, but the game is not really designed for it.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Brutally difficult! Made it to level 4 once on a good run, felt very dependent on the RNG. Ran out of arrows against the spiders and just got mauled by a pack I had to approach. Being forced to walk into tiles you can't see or running out of arrows and getting slapped by a snake feels so, so bad haha. Nice game progression. See below for some impossible RNG!                                       

Developer

That is a bad RNG situation for sure. The only possible way out I can see is to step up left behind that tree out of sight of at least 2 of the jaguar. They only head towards you if they can see you, otherwise they move randomly. I think one source of RNG dependency is that each level is filled with enough creatures to reach an xp target, but it doesn't take into account how much space is on the level, so more compact levels are much tougher to get through. thanks for playing!

Developer

There are six differently themed jungle levels that generally have different threats. You start with 10hp max, and the maximum drops by 1 every 100 turns, so you have about 1000 turns to find the cure.

When you level up you can choose a new skill (increase FOV, increase health regen, ...).

Controls

movement: 8 directions. vi keys, numpad or wasdqe

skip turn: period / full stop key

fire bow: press F to enter aim mode. use movement keys to adjust aim or tab to cycle to next target. Press F again to fire. Pressing F on a tile without a creature will cancel without firing.

You get a limited number of arrows, they replenish when you enter a new level.

Survival Hints

As this is a jam you might appreciate these hints to speed up your progress.

Snakes: these typically lurk in bushes. They don't move, but they will bite you if you get too close. Their poison causes blindness for 10 turns.

Crocodiles: beware of going near water - crocodiles initially start hidden. There is a small chance each turn of detecting them (this chance can be increased with one of the character skills). Otherwise they will emerge when you get too close and they attack...

Spiders: these ambush, but unlike the snakes they will charge at you if you get too close (2/3 tiles?), or if you fire an arrow at them, but otherwise they will wait for you to get snagged by a web...

There's a tough type of creature on the last level that's also very fast, but it has two weaknesses - it is blind so it'll only find you by chance, so you might be able to sneak round it. And shooting one with an arrow will slow it down to normal speed for 20 turns.

Skills: the spear skill is a good one to level up early